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Results for “strings”

237 skills · sorted by relevance

Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.

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netbarros/psique6Updated Apr 22, 2026

Use single-quoted strings for multiline git commit messages in the Shell tool. Prevents heredoc escaping failures that produce garbled commit messages.

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prisma/composer6Updated Oct 20, 2026

Orchestrates the dedicated Kinect wall harp implementation team. Use whenever the user asks to build, implement, continue, fix, QA, document, or ship the Kinect wall harp, Kinect v2 wall-depth harp, FreenectTD depth-blob hand tracking, projected wall strings, pluck synth harp, or this feature's Layer 1 tool/recipe/docs. Use this before the generic tdmcp-pipeline for this feature.

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hybridlabor-api/aos6Updated Oct 16, 2026

Implement, review, or improve localization and internationalization in iOS/macOS apps — String Catalogs (.xcstrings), LocalizedStringKey, LocalizedStringResource, pluralization, FormatStyle for numbers/dates/measurements, right-to-left layout, Dynamic Type, and locale-aware formatting. Use when adding multi-language support, setting up String Catalogs, handling plural forms, formatting dates/numbers/currencies for different locales, testing localizations, or making UI work correctly in RTL languages like Arabic and Hebrew.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.

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AxelMrak/ai5Updated Feb 20, 2026

Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.

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lucaspmarie-a11y/claude-skills-vault5Updated Jun 7, 2026

Provides binary exploitation techniques for CTF challenges. Use when you already have a vulnerable native target or service and need to turn memory corruption or low-level primitives into code execution or privilege escalation, such as buffer overflows, format strings, heap bugs,

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MustafaKemal0146/fetih5Updated Oct 11, 2026

Apply Google-style docstrings and inline comments to Python .py files. Use when documenting new functions/classes/modules, incrementally documenting touched code, or flagging rename opportunities as TODOs.

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Unique-AG/ai5Updated Oct 20, 2026

PT-PT voice and i18n rules for VenTu copy. Use whenever writing or editing user-facing strings, translations, news, or Dawn Patrol content.

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braindeadpt/VenTu4Updated Oct 20, 2026

Draws debug overlays in a running CARLA world via world.debug — points, lines, arrows, bounding boxes, and text strings, each with a colour and lifetime. Use when the user asks to "draw/mark/highlight a point or box in the world", "visualise a path/waypoints", "label a location", or "show something on the map for debugging". Shapes are an overlay, not actors.

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carla-simulator/carla-agentic-tools4Updated Sep 12, 2026

Work on the Android app — the thin WebView wrapper in `android/`. Use this whenever a task touches the Kotlin sources, the Gradle build, the WebView shell, the native settings screen, LMS server auto-discovery, the JS↔native bridge, app strings/i18n, or the Android CI/lint. Covers the "shell only, UI lives on the web" principle, the debug/release signing split, the static versioning F-Droid needs, and the min/target SDKs, so changes fit the wrapper.

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werdeil/lyrion-dashboard3Updated Oct 19, 2026

Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.

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phoroth/AGENTIC3Updated Aug 8, 2026

50 core Rust coding conventions covering naming, data types, strings, error handling, memory, concurrency, async, and modern crate recommendations. Use when reviewing code style or setting up project conventions.

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heyAyushh/stacc3Updated Sep 21, 2026

Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.

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nimoqup046-collab/agora3Updated Mar 26, 2026

Use when wrangler deploys silently fail or produce wrong artifacts, secrets upload as empty strings, custom domain DNS is not resolving, route assignment broke after rename, observability/tail logs are needed, D1/KV/R2 bindings are missing, OAuth scope errors block a command, cookies on a redirect are not attaching, or the worker exceeds CPU time. Triggers: "Tenant or user not found", "Authentication error" on wrangler d1 push, secret length is 0 after upload, route returns origin not worker, "compatibility_date too old", 1101 errors, custom_domain assignment lost on script rename. NOT for AWS Lambda / Vercel Edge / Deno Deploy (different runtimes), Cloudflare Zero Trust, or R2-specific tuning.

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curiositech/port-daddy3Updated Oct 19, 2026

Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Find and identify the CDecoyProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the decoy projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "decoy_projectile" it references (excluding the RTTI class string "CDecoyProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CDecoyProjectile_Create.py preprocessor (xref_strings FULLMATCH:decoy_projectile). Trigger: CDecoyProjectile_Create, CDecoyProjectile::Create, decoy projectile Create

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Locate CCSPlayerPawn::SetEyeAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerPawn::SetEyeAngles" (symbol CCSPlayerPawn_SetEyeAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerPawn_SetEyeAngles, CCSPlayerPawn::SetEyeAngles

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Locate CCSPlayer_WeaponServices::GetSlot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_WeaponServices::GetSlot" (symbol CCSPlayer_WeaponServices_Weapon_GetSlot). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayer_WeaponServices_Weapon_GetSlot, CCSPlayer_WeaponServices::GetSlot

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Find and identify the CCSGameRules_ResetRound function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the round-reset routine. It is the only function that references the "GMR_ResetRound\n" debug log string, and is the predecessor anchor for find-CCSGameRules_PostCleanUp (which it calls). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSGameRules_ResetRound.py preprocessor (xref_strings "GMR_ResetRound\n"). Trigger: CCSGameRules_ResetRound, ResetRound, GMR_ResetRound

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Locate CCSPlayerController::HandleCommand_JoinTeam in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerController::HandleCommand_JoinTeam" (symbol CCSPlayerController_HandleCommand_JoinTeam). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerController_HandleCommand_JoinTeam, CCSPlayerController::HandleCommand_JoinTeam

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Locate CCSGameRules::SameMapTeardown in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSGameRules::SameMapTeardown" (symbol CCSGameRules_SameMapTeardown). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSGameRules_SameMapTeardown, CCSGameRules::SameMapTeardown

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026

Locate CCSBot::EquipBestWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipBestWeapon" (symbol CCSBot_EquipBestWeapon). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipBestWeapon, CCSBot::EquipBestWeapon

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mrc4tt/CS2_VibeSignatures3Updated Oct 15, 2026