Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.
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netbarros/psique☆ 6Updated Apr 22, 2026
Use single-quoted strings for multiline git commit messages in the Shell tool. Prevents heredoc escaping failures that produce garbled commit messages.
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prisma/composer☆ 6Updated Oct 20, 2026
Orchestrates the dedicated Kinect wall harp implementation team. Use whenever the user asks to build, implement, continue, fix, QA, document, or ship the Kinect wall harp, Kinect v2 wall-depth harp, FreenectTD depth-blob hand tracking, projected wall strings, pluck synth harp, or this feature's Layer 1 tool/recipe/docs. Use this before the generic tdmcp-pipeline for this feature.
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hybridlabor-api/aos☆ 6Updated Oct 16, 2026
Implement, review, or improve localization and internationalization in iOS/macOS apps — String Catalogs (.xcstrings), LocalizedStringKey, LocalizedStringResource, pluralization, FormatStyle for numbers/dates/measurements, right-to-left layout, Dynamic Type, and locale-aware formatting. Use when adding multi-language support, setting up String Catalogs, handling plural forms, formatting dates/numbers/currencies for different locales, testing localizations, or making UI work correctly in RTL languages like Arabic and Hebrew.
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JordanCoin/ios-skills-collection☆ 6Updated Sep 10, 2026
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
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AxelMrak/ai☆ 5Updated Feb 20, 2026
Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.
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lucaspmarie-a11y/claude-skills-vault☆ 5Updated Jun 7, 2026
Provides binary exploitation techniques for CTF challenges. Use when you already have a vulnerable native target or service and need to turn memory corruption or low-level primitives into code execution or privilege escalation, such as buffer overflows, format strings, heap bugs,
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MustafaKemal0146/fetih☆ 5Updated Oct 11, 2026
Apply Google-style docstrings and inline comments to Python .py files. Use when documenting new functions/classes/modules, incrementally documenting touched code, or flagging rename opportunities as TODOs.
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Unique-AG/ai☆ 5Updated Oct 20, 2026
PT-PT voice and i18n rules for VenTu copy. Use whenever writing or editing user-facing strings, translations, news, or Dawn Patrol content.
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braindeadpt/VenTu☆ 4Updated Oct 20, 2026
Draws debug overlays in a running CARLA world via world.debug — points, lines, arrows, bounding boxes, and text strings, each with a colour and lifetime. Use when the user asks to "draw/mark/highlight a point or box in the world", "visualise a path/waypoints", "label a location", or "show something on the map for debugging". Shapes are an overlay, not actors.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Work on the Android app — the thin WebView wrapper in `android/`. Use this whenever a task touches the Kotlin sources, the Gradle build, the WebView shell, the native settings screen, LMS server auto-discovery, the JS↔native bridge, app strings/i18n, or the Android CI/lint. Covers the "shell only, UI lives on the web" principle, the debug/release signing split, the static versioning F-Droid needs, and the min/target SDKs, so changes fit the wrapper.
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werdeil/lyrion-dashboard☆ 3Updated Oct 19, 2026
Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.
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phoroth/AGENTIC☆ 3Updated Aug 8, 2026
50 core Rust coding conventions covering naming, data types, strings, error handling, memory, concurrency, async, and modern crate recommendations. Use when reviewing code style or setting up project conventions.
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heyAyushh/stacc☆ 3Updated Sep 21, 2026
Azure Key Vault Secrets Java SDK for secret management. Use when storing, retrieving, or managing passwords, API keys, connection strings, or other sensitive configuration data.
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nimoqup046-collab/agora☆ 3Updated Mar 26, 2026
Use when wrangler deploys silently fail or produce wrong artifacts, secrets upload as empty strings, custom domain DNS is not resolving, route assignment broke after rename, observability/tail logs are needed, D1/KV/R2 bindings are missing, OAuth scope errors block a command, cookies on a redirect are not attaching, or the worker exceeds CPU time. Triggers: "Tenant or user not found", "Authentication error" on wrangler d1 push, secret length is 0 after upload, route returns origin not worker, "compatibility_date too old", 1101 errors, custom_domain assignment lost on script rename. NOT for AWS Lambda / Vercel Edge / Deno Deploy (different runtimes), Cloudflare Zero Trust, or R2-specific tuning.
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Find and identify the CDecoyProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the decoy projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "decoy_projectile" it references (excluding the RTTI class string "CDecoyProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CDecoyProjectile_Create.py preprocessor (xref_strings FULLMATCH:decoy_projectile). Trigger: CDecoyProjectile_Create, CDecoyProjectile::Create, decoy projectile Create
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Locate CCSPlayerPawn::SetEyeAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerPawn::SetEyeAngles" (symbol CCSPlayerPawn_SetEyeAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerPawn_SetEyeAngles, CCSPlayerPawn::SetEyeAngles
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Locate CCSPlayer_WeaponServices::GetSlot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_WeaponServices::GetSlot" (symbol CCSPlayer_WeaponServices_Weapon_GetSlot). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayer_WeaponServices_Weapon_GetSlot, CCSPlayer_WeaponServices::GetSlot
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Find and identify the CCSGameRules_ResetRound function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the round-reset routine. It is the only function that references the "GMR_ResetRound\n" debug log string, and is the predecessor anchor for find-CCSGameRules_PostCleanUp (which it calls). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSGameRules_ResetRound.py preprocessor (xref_strings "GMR_ResetRound\n"). Trigger: CCSGameRules_ResetRound, ResetRound, GMR_ResetRound
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Locate CCSPlayerController::HandleCommand_JoinTeam in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerController::HandleCommand_JoinTeam" (symbol CCSPlayerController_HandleCommand_JoinTeam). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerController_HandleCommand_JoinTeam, CCSPlayerController::HandleCommand_JoinTeam
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Locate CCSGameRules::SameMapTeardown in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSGameRules::SameMapTeardown" (symbol CCSGameRules_SameMapTeardown). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSGameRules_SameMapTeardown, CCSGameRules::SameMapTeardown
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Locate CCSBot::EquipBestWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipBestWeapon" (symbol CCSBot_EquipBestWeapon). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipBestWeapon, CCSBot::EquipBestWeapon
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026