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Results for “render”

2.2K skills · sorted by relevance

WindowPanel (@ai-matrx/summon/window) and its window manager. Use when a window won't drag, resize, minimize or pop out, the tray or restore is wrong, rendering <WindowPanel> on a page, or editing features/window-panels/**. NOT for opening or registering overlays (use overlay-system).

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armanisadeghi/ai-matrx3Updated Oct 20, 2026

Collapsing every copy of one kind of thing (tables, UIs, hooks, APIs, renderers) into a single canonical one. Use when asked to unify, merge, converge, or 'make one X used everywhere', before migrating callers onto a new canonical piece, or removing a duplicate component. NOT for docs (use docs).

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armanisadeghi/ai-matrx3Updated Oct 20, 2026

The Shape System — the content_ir kind registry for structured content. Use when adding, activating, or rendering a kind/shape, writing `__kind` JSON, kind schemas or samples, XML-tag/fence detection surfaces, kind components, workflow node input_kind/output_kind, or binding agent output to a kind.

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armanisadeghi/ai-matrx3Updated Oct 20, 2026

Printing and PDF export for AI response blocks and messages via @ai-matrx/print. Use when adding a print button or BlockPrinter to a render block, wiring PrintOptionsDialog/usePrintOptions, captureBlockElement, or useDomCapturePrint, or when a print window shows no images or a print fails silently.

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armanisadeghi/ai-matrx3Updated Oct 20, 2026

The staged pipeline that turns any API, provider payload, scrape, or computed result into registered, rendered platform kinds. Use on 'create kinds for X', 'distill X into kinds', 'point yourself at API X', or as a stage (A/B/V/D/C) of a running data-to-kinds run. NOT for consuming existing kinds (use aidream's workflow-io-kinds / matrx-frontend's shape-system).

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armanisadeghi/ai-matrx3Updated Oct 20, 2026

Rules for every string rendered inside the app, plus the sweep that removes in-app prose. Use when writing or changing a label, hint, description, tooltip, empty state or KPI tile in a .tsx file, or when running Pattern Patrol P14 or asked to find or fix long UI text.

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armanisadeghi/ai-matrx3Updated Oct 20, 2026

Export a Remotion video

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remotion-dev/cursor-plugin3Updated Oct 20, 2026

Export a Remotion video

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remotion-dev/agent-plugin3Updated Sep 1, 2026

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

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thedaviddias/agent-forge3Updated May 18, 2026

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.

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thedaviddias/agent-forge3Updated May 18, 2026

Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).

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thedaviddias/agent-forge3Updated May 18, 2026

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

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thedaviddias/agent-forge3Updated May 18, 2026

Best practices for Remotion video creation in React. Use when building, reviewing, or optimizing Remotion compositions, animation timing, assets, captions, and render pipelines.

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thedaviddias/agent-forge3Updated May 18, 2026

Use when a running Spark or DSH web service needs real-browser verification — page load, client-plugin boot errors, console errors, failed requests, or onboarding/dialog rendering — with the repository's own Playwright chromium.

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zendev-lab/cogfold2Updated Oct 19, 2026

Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, a one-file run that ran the whole suite, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.

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revenantworks/claude-skills2Updated Oct 20, 2026

Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.

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revenantworks/claude-skills2Updated Oct 20, 2026

Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

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waynesutton/waynesutton-ai2Updated Sep 8, 2026

使用 A2UI v0.8(以 renderers/lit/src/0.8 与 specification/0.8 为准)生成服务端 JSONL UI 消息,并实现客户端事件与 A2A 扩展回传。适用于把用户需求转成 A2UI 组件树+数据模型+渲染序列,以及处理 action/userAction 与后端接口调用的场景。

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MikeCheng1208/BattleTree2Updated Jul 22, 2026

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

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MikeCheng1208/BattleTree2Updated Jul 22, 2026

3D game development principles. Rendering, shaders, physics, cameras.

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MikeCheng1208/BattleTree2Updated Jul 22, 2026

Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data.

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MMEHDI0606/ai-agent-foundation-template2Updated May 21, 2026

Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.

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MMEHDI0606/ai-agent-foundation-template2Updated May 21, 2026

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

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David-Li0406/meta-skill-evloving2Updated Jul 14, 2026

Maxim 3D CGI product render — engineered for purchase confidence and premium positioning. Uses Material Realism + Endowment Effect + Photorealism Trust Signals to move premium-product viewers toward purchase. Use for luxury product reveals, architectural visualization, tech hardware marketing, high-ticket commerce.

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DrNabeelKhan/maxim2Updated Oct 16, 2026