WindowPanel (@ai-matrx/summon/window) and its window manager. Use when a window won't drag, resize, minimize or pop out, the tray or restore is wrong, rendering <WindowPanel> on a page, or editing features/window-panels/**. NOT for opening or registering overlays (use overlay-system).
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armanisadeghi/ai-matrx☆ 3Updated Oct 20, 2026
Collapsing every copy of one kind of thing (tables, UIs, hooks, APIs, renderers) into a single canonical one. Use when asked to unify, merge, converge, or 'make one X used everywhere', before migrating callers onto a new canonical piece, or removing a duplicate component. NOT for docs (use docs).
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armanisadeghi/ai-matrx☆ 3Updated Oct 20, 2026
The Shape System — the content_ir kind registry for structured content. Use when adding, activating, or rendering a kind/shape, writing `__kind` JSON, kind schemas or samples, XML-tag/fence detection surfaces, kind components, workflow node input_kind/output_kind, or binding agent output to a kind.
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armanisadeghi/ai-matrx☆ 3Updated Oct 20, 2026
Printing and PDF export for AI response blocks and messages via @ai-matrx/print. Use when adding a print button or BlockPrinter to a render block, wiring PrintOptionsDialog/usePrintOptions, captureBlockElement, or useDomCapturePrint, or when a print window shows no images or a print fails silently.
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armanisadeghi/ai-matrx☆ 3Updated Oct 20, 2026
The staged pipeline that turns any API, provider payload, scrape, or computed result into registered, rendered platform kinds. Use on 'create kinds for X', 'distill X into kinds', 'point yourself at API X', or as a stage (A/B/V/D/C) of a running data-to-kinds run. NOT for consuming existing kinds (use aidream's workflow-io-kinds / matrx-frontend's shape-system).
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armanisadeghi/ai-matrx☆ 3Updated Oct 20, 2026
Rules for every string rendered inside the app, plus the sweep that removes in-app prose. Use when writing or changing a label, hint, description, tooltip, empty state or KPI tile in a .tsx file, or when running Pattern Patrol P14 or asked to find or fix long UI text.
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armanisadeghi/ai-matrx☆ 3Updated Oct 20, 2026
Export a Remotion video
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Export a Remotion video
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remotion-dev/agent-plugin☆ 3Updated Sep 1, 2026
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Best practices for Remotion video creation in React. Use when building, reviewing, or optimizing Remotion compositions, animation timing, assets, captions, and render pipelines.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Use when a running Spark or DSH web service needs real-browser verification — page load, client-plugin boot errors, console errors, failed requests, or onboarding/dialog rendering — with the repository's own Playwright chromium.
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zendev-lab/cogfold☆ 2Updated Oct 19, 2026
Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, a one-file run that ran the whole suite, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.
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revenantworks/claude-skills☆ 2Updated Oct 20, 2026
Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.
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revenantworks/claude-skills☆ 2Updated Oct 20, 2026
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
使用 A2UI v0.8(以 renderers/lit/src/0.8 与 specification/0.8 为准)生成服务端 JSONL UI 消息,并实现客户端事件与 A2A 扩展回传。适用于把用户需求转成 A2UI 组件树+数据模型+渲染序列,以及处理 action/userAction 与后端接口调用的场景。
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data.
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MMEHDI0606/ai-agent-foundation-template☆ 2Updated May 21, 2026
Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.
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MMEHDI0606/ai-agent-foundation-template☆ 2Updated May 21, 2026
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
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David-Li0406/meta-skill-evloving☆ 2Updated Jul 14, 2026
Maxim 3D CGI product render — engineered for purchase confidence and premium positioning. Uses Material Realism + Endowment Effect + Photorealism Trust Signals to move premium-product viewers toward purchase. Use for luxury product reveals, architectural visualization, tech hardware marketing, high-ticket commerce.
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DrNabeelKhan/maxim☆ 2Updated Oct 16, 2026