Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
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thedivergentai/Game-Dev-Agentic-Skills☆ 869Updated Oct 17, 2026
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Four-stage alchemical code transmutation — nigredo (decomposition), albedo (purification), citrinitas (illumination), rubedo (synthesis) — with meditate and heal checkpoints between stages. Transforms tangled or legacy code into optimized, well-structured output through systematic material analysis. Use when transforming legacy code into modern equivalents, refactoring deeply tangled modules where incremental fixes keep failing, converting a codebase between paradigms, or when simpler refactoring approaches have stalled and a full-cycle transformation is needed.
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pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.
- Fixing metal that looks like gray plastic
- Creating polished or brushed metal finishes
- Adding patina and worn edges
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
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arjun988/blender-skills☆ 359Updated Jul 11, 2026
轻量级全平台 RSS 订阅管理器。一键聚合 YouTube、Vimeo、Behance、Twitter/X、知识星球、B站、微博、抖音、小红书的内容更新,支持增量去重和 AI 智能分类。
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ALBEDO-TABAI/lets-go-rss☆ 102Updated Apr 24, 2026