Create an HTML slide deck that turns a hobby or collection into a story for friends and fellow enthusiasts. The supplied template uses dark navy backgrounds, neon colors, and pixel art inspired by retro arcades.
- Sharing the story behind a retro arcade collection
- Presenting a hobby journey to friends
- Creating slides for a gaming community
nexu-io/open-design☆ 102.3KUpdated Oct 19, 2026
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.6KUpdated Oct 9, 2026
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.6KUpdated Oct 9, 2026
Use Arcade MCP to create custom MCP servers and tools with OAuth-aware authorization, evals, and deployment paths for agent tool-calling workflows.
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agentskillexchange/skills☆ 51Updated Oct 11, 2026
Shape, implement, review, copy-edit, or harden Arcade user interfaces. Use for the website, terminal UI, game HUDs, interaction flows, responsive behavior, accessibility, Geist consistency, and any change affecting what a user sees, understands, chooses, or does. Skip backend-only, telemetry-only, generated-file, and test-only work with no shipped UI impact.
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vercel-labs/arcade☆ 22Updated Sep 10, 2026
Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.
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LazyIsEfficient/agentic-os☆ 17Updated Jul 17, 2026
Problem-solving strategies for connectedness in topology
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for compactness in topology
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Automatically trace Claude Code conversations to Braintrust for observability. Captures sessions, conversation turns, and tool calls as hierarchical traces.
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for limits in real analysis
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for open sets in topology
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for sigma algebras in measure theory
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for root finding in numerical methods
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for interpolation in numerical methods
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for numerical integration in numerical methods
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for lebesgue measure in measure theory
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for second order odes in odes pdes
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for continuity in real analysis
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for convergence in real analysis
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for gradient methods in optimization
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for convex optimization in optimization
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for constrained optimization in optimization
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for first order odes in odes pdes
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Problem-solving strategies for boundary value problems in odes pdes
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026