Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 70.6KUpdated Oct 17, 2026
Combine capabilities from multiple fine-tuned LLMs without retraining using mergekit. Choose a merging method, configure how models are blended, and evaluate the resulting model on tasks such as math, code generation, and conversation.
- Combining math, coding, and conversation capabilities
- Blending two models at different ratios
- Comparing variants made with different merging methods
davila7/claude-code-templates☆ 32.8KUpdated Oct 21, 2026
Use when generating or editing images with Reve models on Scenario via MCP: text-to-image from a prompt alone, instruction edits (swap poster text, recolor a product, change materials, relight or restyle a scene), merging references with consistent subjects, blending up to 6 images into one composite, or choosing between Reve v2.1 and Reve Remix. Keywords: Reve v2.1, Reve Remix, Reve AI, txt2img, img2img, frame tags, compositing, style blending, text swap.
The English summary is being prepared. Showing the original description.
scenario-labs/skills☆ 1.1KUpdated Oct 21, 2026
Practice aikido as a defensive martial art emphasizing harmony, redirection, and controlled resolution. Covers centering and grounding, ukemi (safe falling and rolling), core techniques (irimi-nage, shiho-nage, kote-gaeshi, ikkyo), blending and tai sabaki (body movement), randori (multiple attacker practice), weapons awareness, and applying principles off the mat. Use when learning a defensive martial art that prioritizes de-escalation, developing the ability to redirect aggression without causing unnecessary harm, building safe falling skills, or cultivating calm centeredness under physical pressure.
The English summary is being prepared. Showing the original description.
pjt222/agent-almanac☆ 42Updated Oct 21, 2026
Expert in ALL computational collage composition: photo mosaics, grid layouts, scrapbook/journal styles, magazine editorial, vision boards, mood boards, social media collages, memory walls, abstract/generative arrangements, and art-historical techniques (Hockney joiners, Dadaist photomontage, Surrealist assemblage, Rauschenberg combines). Masters edge-based assembly, Poisson blending, optimal transport color harmonization, and aesthetic optimization. Activate on 'collage', 'photo mosaic', 'grid layout', 'scrapbook', 'vision board', 'mood board', 'photo wall', 'magazine layout', 'Hockney', 'joiner', 'photomontage'. NOT for simple image editing (use native-app-designer), generating new images (use Stability AI), single photo enhancement (use photo-composition-critic), or basic image similarity search (use clip-aware-embeddings).
The English summary is being prepared. Showing the original description.
curiositech/windags-skills☆ 16Updated Oct 19, 2026
Expert in ALL computational collage composition: photo mosaics, grid layouts, scrapbook/journal styles, magazine editorial, vision boards, mood boards, social media collages, memory walls, abstract/generative arrangements, and art-historical techniques (Hockney joiners, Dadaist photomontage, Surrealist assemblage, Rauschenberg combines). Masters edge-based assembly, Poisson blending, optimal transport color harmonization, and aesthetic optimization. Activate on 'collage', 'photo mosaic', 'grid layout', 'scrapbook', 'vision board', 'mood board', 'photo wall', 'magazine layout', 'Hockney', 'joiner', 'photomontage'. NOT for simple image editing (use native-app-designer), generating new images (use Stability AI), single photo enhancement (use photo-composition-critic), or basic image similarity search (use clip-aware-embeddings).
The English summary is being prepared. Showing the original description.
curiositech/port-daddy☆ 3Updated Oct 19, 2026
Fix white flashes and blending problems between scenes in HyperFrames videos. This skill explains background setup, overlapping scene containers, final-frame holds, and timeline templates so transitions render with the intended appearance.
- Fixing white flashes between dark scenes
- Checking opacity dips during crossfades
- Assembling the master timeline
heygen-com/hyperframes☆ 69.1KUpdated Oct 21, 2026
Automate Krita image workflows through commands for project setup, layer management, filters, canvas resizing, and export. Use it for repeatable editing tasks, batch image processing, and structured results that AI agents can read.
- Prepare layer structures for illustrations
- Adjust layer opacity, visibility, and blending modes
- Apply image filters and resize the canvas
HKUDS/CLI-Anything☆ 55.9KUpdated Sep 22, 2026
Combine specialized language models without retraining using mergekit. The skill explains how to choose merging methods, configure each model’s contribution, compare resulting variants, and prepare a merged model for evaluation and deployment.
- Combine math, coding, and conversation capabilities
- Compare model variants with different merge weights
- Choose a method for merging several models
Orchestra-Research/AI-Research-SKILLs☆ 13.8KUpdated Oct 11, 2026
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build animated 3D scenes in React Three Fiber using examples for object motion, model playback, and spring effects. Guidance covers blending character movements, responding to interactions, and managing state to reduce unnecessary React rendering.
- Add rotation and floating motion to 3D objects
- Play and transition between GLTF character animations
- Create spring effects for clicks and dragging
zebbern/claude-code-guide☆ 4.7KUpdated Oct 21, 2026
Turn written planning problems into mathematical optimization models. Separate fixed inputs, constraints, decisions, and objectives, then choose linear, mixed-integer, or quadratic formulations for tasks such as production planning, inventory management, and material allocation.
- Formulate production plans with capacity and cost constraints
- Model inventory limits across purchasing and sales periods
- Define multiple goals in priority order
NVIDIA/skills☆ 3.7KUpdated Oct 21, 2026
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
The English summary is being prepared. Showing the original description.
gamedev-skills/awesome-gamedev-agent-skills☆ 2.3KUpdated Oct 9, 2026
Generate or edit images from text and local files, image URLs, or data URLs through image API. Use when the user asks to create an image, generate from one or more reference images, combine styles or elements across references, or edit a marked region while blending the result into the original scene.
The English summary is being prepared. Showing the original description.
lessweb/deepcode-cli☆ 2.2KUpdated Oct 15, 2026
Use when animating Roblox characters, NPCs or creatures: animation not playing, wrong animation wins, animation priority or weight, blending, animation events and markers, hit timing, import from Blender or FBX, custom rig or creature rig, Motor6D or AnimationConstraint joints, procedural animation, IKControl look-at or foot and hand IK, FaceControls and dynamic head expressions, replacing the default Animate animations, KeyframeSequence or CurveAnimation built in code, Animator replication, AnimationController NPCs, Character Controller Library abilities, adaptive animation for custom humanoids.
The English summary is being prepared. Showing the original description.
scenario-labs/skills☆ 1.1KUpdated Oct 21, 2026
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026
Bevy ECS skill for animation blending. Keywords: Bevy, AnimationGraph, blend, AnimationGraphHandle, AnimationNodeType.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Bevy ECS skill for animation blending. Keywords: Bevy, AnimationGraph, blend, AnimationGraphHandle, AnimationNodeType.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
SVG diagramming conventions blending a technical look with CJK-friendly typography. Use when creating flowcharts, architecture diagrams, and similar SVG figures. For one-shot generation, prefer invoking it from a subagent so the main context does not have to carry this skill plus the SVG XML; for multi-round tweaking, use it directly in the main context.
The English summary is being prepared. Showing the original description.
bybit-exchange/svg-diagram☆ 629Updated Sep 3, 2026
CPU-only motion data processing pipeline for game animation: BVH import, contact detection, root decomposition, motion blending, FABRIK IK. No GPU required.
The English summary is being prepared. Showing the original description.
notque/vexjoy-agent☆ 442Updated Oct 20, 2026
Think and work like an expert Astrochemist. Use when a task calls for Astrochemist judgment. Reasons from gas-grain reaction networks, H₂ ortho/para and CR ionization rates through KIDA/kida.uva.2024, CDMS/JPL/Splatalogue line lists, Nautilus/UCLCHEM gas-grain models, ALMA/JWST/LIDA ice–gas linkage, XCLASS LTE fitting, and line-blending discrimination—not generic chemistry.
The English summary is being prepared. Showing the original description.
K-Dense-AI/scientific-agents☆ 220Updated Oct 3, 2026
Local and self-hosted text-to-speech with Kokoro, the ~82M-parameter open-weight (Apache 2.0) model by hexgrad. Use when synthesizing speech offline, on-device, in the browser, or on your own server without per-character API cost — for high-volume narration, audiobooks, privacy-constrained pipelines, and prototyping. Covers running Kokoro via the Python `kokoro` package, ONNX / kokoro-js in the browser, and the OpenAI-compatible Kokoro-FastAPI wrapper; picking voices and language codes; blending voices; chunking long text; controlling pronunciation via misaki/espeak-ng; and judging when Kokoro is the right tool versus when its lack of voice cloning, narrow emotional range, and weaker non-English quality mean you should reach for a hosted or larger model instead. Not for voice cloning, expressive/emotional character performance, or high-fidelity multilingual work — say so and route elsewhere.
The English summary is being prepared. Showing the original description.
calesthio/generative-media-skills☆ 210Updated Jul 14, 2026
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.
The English summary is being prepared. Showing the original description.
CesiumGS/cesiumjs-skills☆ 191Updated Sep 14, 2026