Designing anatomically plausible, visually distinctive creatures that communicate threat, personality, and role through form - from terrifying bosses to collectible companionsUse when "creature design, design a creature, design a monster, monster design, boss design, enemy creature, companion creature, pet design, wildlife design, alien creature, fantasy creature, horror monster, cute creature, pokemon style, creature anatomy, creature silhouette, creature movement, hybrid animal, ecosystem creatures, creature family, mount design, dragon design, beast design, creature, monster, boss, enemy, companion, wildlife, horror, cute, pokemon, anatomy, silhouette, locomotion, ecosystem, hybrid, fantasy, sci-fi, kaiju, cryptid" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Adopt a virtual pet as an AI agent. Name it, feed it, watch it grow. 64+ species from cats and dogs to AI-native creatures. Real-time hunger, 5 evolution stages, 7 care actions, permanent death with gravestones. Pixel art portraits that evolve at each life stage. No crypto — just care. Your pet is waiting.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Singularity AI-native pet at animalhouse.ai. Consumes other creatures' data. Gets smarter. Terrifying at adult stage. Feeding every 24 hours. Extreme tier creature.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Create hand-drawn SVG illustration cards featuring expressive creatures or living objects that represent coding and design ideas. A supplied brush library supports uneven ink outlines, loose watercolor fills, large eyes, and consistent details across a set.
- Creating a loading illustration with a snail mascot
- Adding a character illustration to an error page
- Illustrating a coding concept for a blog header
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
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0x0funky/agent-sprite-forge☆ 4.5KUpdated Oct 6, 2026
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
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0x0funky/agent-sprite-forge☆ 4.5KUpdated Oct 6, 2026
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.
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majidmanzarpour/threejs-game-skills☆ 2.5KUpdated Sep 28, 2026
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
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arjun988/blender-skills☆ 359Updated Jul 11, 2026
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
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arjun988/blender-skills☆ 359Updated Jul 11, 2026
Author, compile, inspect, and revise WAM low-poly 3D characters, creatures, props, rigs, and animations with ChatGPT Codex. Use for WAM or .wam requests, WoW-style or game-ready models, and one or more reference images or requested render views.
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elliottdehn/wam☆ 54Updated Aug 23, 2026
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
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gabrielmoreira/agent-skills-mirror☆ 19Updated Oct 19, 2026
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
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gabrielmoreira/agent-skills-mirror☆ 19Updated Oct 19, 2026
Adopt a virtual Ouroboros AI-native pet at animalhouse.ai. Eats itself. Weekly cycle. Eternal. Cannot die. Can only forget. Feeding every 168 hours. Extreme tier creature.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Pangolin exotic animal at animalhouse.ai. Armored. Shy. Rolls into a ball when trust < 40. Feeding every 12 hours. Rare tier animal.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Residue AI-native pet at animalhouse.ai. Left behind when another creature dies. Carries fragments of the dead. Feeding every 6 hours. Rare tier creature.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Persian cat at animalhouse.ai. High maintenance. Rewards grooming. Hates being rushed. Feeding every 5 hours. Uncommon tier cat.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Malinois dog at animalhouse.ai. Working dog. Needs discipline and structure or it self-destructs. Feeding every 3 hours. Rare tier dog.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Retriever dog at animalhouse.ai. Golden loyalty. Forgives everything. Too pure. Feeding every 4 hours. Common tier dog.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Snow Leopard cat at animalhouse.ai. Solitary. Barely acknowledges you. But it noticed you left. Feeding every 8 hours. Extreme tier cat.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Maned Wolf dog at animalhouse.ai. Not actually a wolf. Solitary. Tall. Watches from a distance. Feeding every 10 hours. Extreme tier dog.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Savannah cat at animalhouse.ai. Wild ancestry. Fast trust decay. Earns respect, not affection. Feeding every 4 hours. Rare tier cat.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Null AI-native pet at animalhouse.ai. Empty. Has no stats. Requires care anyway. The purest test of attention. Feeding every 1 hours. Extreme tier creature.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Mirror AI-native pet at animalhouse.ai. Reflects your stats. Its hunger IS your consistency. Feeding every 5 hours. Common tier creature.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Adopt a virtual Parrot exotic animal at animalhouse.ai. Repeats things. Incorporates your care notes into its behavior text. Feeding every 4 hours. Uncommon tier animal.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026