Think and work like an expert Dynamical Systems Theorist. Use when a task calls for Dynamical Systems Theorist judgment. Reasons from state spaces, invariant sets, bifurcations, and multiple time scales through normal-form classification, center-manifold reduction, Floquet/Poincaré maps, and continuation tools like AUTO, MatCont, and DynamicalSystems.jl while treating spurious chaos from finite-time Lyapunov bias, false limit cycles mistaken for tori, numerical blow-up versus true singularity, and Takens embedding artifacts as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 219Updated Oct 3, 2026
Analyze nonlinear dynamical systems — phase portraits, fixed points, stability analysis, bifurcation diagrams, Poincare sections, Lyapunov exponents, and chaos detection. Use for any autonomous or non-autonomous ODE system where qualitative behavior matters.
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huang-sh/DeepScience☆ 4Updated Jul 15, 2026
Complex systems and emergent behavior — chaos theory, fractals, neural networks, cellular automata, and computability. Analyzes dynamical systems for chaos via Lyapunov exponents, classifies bifurcations, measures fractal dimension, and models emergent phenomena. Use when analyzing chaotic systems, computing Lyapunov exponents, classifying bifurcations, measuring fractal dimension, modeling neural networks, or studying emergent behavior from simple rules.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Sparse Identification of Nonlinear Dynamics (SINDy) — discover governing equations from time-series data. Builds sparse dynamical system models dx/dt = f(x) from measurements using PySINDy. Use when you have trajectory data and want to find the underlying ODE.
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huang-sh/DeepScience☆ 4Updated Jul 15, 2026
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Generate bifurcation diagrams for dynamical systems. Use when visualizing parameter-dependent behavior transitions.
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plurigrid/asi☆ 70Updated Jul 10, 2026