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cccskills

Results for “glsl”

39 skills · sorted by relevance

threejs-shaders

FreeSummary

Build custom visual effects in Three.js using shaders, programs that control shape and surface appearance. Add animated waves, glowing edges, gradients, or dissolving surfaces, and extend existing materials with custom rendering behavior.

  • Animate a surface with wave-like deformation
  • Add glowing edges or gradients
  • Create a dissolving surface effect
calesthio/OpenMontage70.1KUpdated Oct 17, 2026

shader-dev

FreeSummary

Develop visual effects with GLSL, a language for graphics programs called shaders. Apply ray marching, fluid simulation, particle systems, and rule-based generation to create hero visuals and still frames of motion.

  • Creating hero visuals for a page
  • Developing fluid simulation visuals
  • Building particle effects
nexu-io/open-design102.6KUpdated Oct 20, 2026

将GLSL着色器代码片段转换为使用NumPy库的Python代码,处理向量运算、分量访问(Swizzling)及内置函数映射。

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ECNU-ICALK/AutoSkill605Updated May 10, 2026

Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.

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roedyrustam/vibes-plug80Updated Oct 19, 2026

将GLSL着色器代码片段转换为使用NumPy库的Python代码,处理向量运算、分量访问(Swizzling)及内置函数映射。

The English summary is being prepared. Showing the original description.

David-Li0406/meta-skill-evloving2Updated Jul 14, 2026

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.

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gamedev-skills/awesome-gamedev-agent-skills1.7KUpdated Oct 9, 2026

Compile hand-written native compute shaders and dispatch them from a Stream through NativeShaderExt — HLSL on dx/vk (DXC), GLSL on vk (glslang), CUDA C++ on cuda (NVRTC) — covering compile/reflect/load, NativeShaderLauncher binding by index/register+space/positional, uniforms (root constants / push constants / scalar kernel params), the per-argument Usage contract, include dirs, and lifetime.

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LuisaGroup/LuisaCompute1.1KUpdated Oct 20, 2026

glslang SPIR-V Builder API for types, instructions, control flow, and decorations.

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LuisaGroup/LuisaCompute1.1KUpdated Oct 20, 2026

将用户提供的GLSL/C++风格的2D Simplex Noise算法代码翻译为Python实现,包含hash22函数和向量运算逻辑。

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ECNU-ICALK/AutoSkill605Updated May 10, 2026

用于构建或审查 Canvas 2D、Three.js/WebGL、React Three Fiber、GLSL shader、ShaderToy 到 WebGL 适配、2D/3D 可视化、游戏渲染、动画循环、GPU 资源清理或渲染性能。不要用于标准 DOM UI、已有图表库覆盖的图表或非图形类性能工作;中文触发词包括 Canvas、Three.js、WebGL、GLSL、Shader、3D、数据可视化、游戏。

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bovinphang/frontend-craft22Updated Sep 26, 2026

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

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bovinphang/frontend-craft22Updated Sep 26, 2026

GLSL shader systems: production-level uniforms, color space, derivatives, precision. Use when implementing, reviewing or testing glsl shader systems for React, Vite, Next.js or Perfect_AI projects.

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Realjustawall/Perfect-AI6Updated Oct 10, 2026

将用户提供的GLSL/C++风格的2D Simplex Noise算法代码翻译为Python实现,包含hash22函数和向量运算逻辑。

The English summary is being prepared. Showing the original description.

David-Li0406/meta-skill-evloving2Updated Jul 14, 2026

Style Three.js objects with realistic, cartoon, or custom materials. Choose material types, adjust textures and reflections, create glass or metal effects, and use shader code for custom appearance while considering rendering performance.

  • Give 3D objects metal or glass surfaces
  • Create cartoon-style shading
  • Adjust textures and environmental reflections
calesthio/OpenMontage70.1KUpdated Oct 17, 2026

vulkan-optimize

FreeSummary

Improve MNN's Vulkan backend by separating CPU scheduling bottlenecks from GPU computation costs. It guides operator and shader changes, new feature integration with compatibility fallbacks, and device testing to verify both correctness and end-to-end performance.

  • Finding CPU or GPU bottlenecks in Vulkan inference
  • Optimizing a specific operator or shader
  • Integrating cooperative matrix or subgroup features
alibaba/MNN16.3KUpdated Oct 20, 2026

Build a burning-paper loading ring that keeps moving during heavy page setup. The skill covers background rendering, progress display, a smooth transition into the page, and support for reduced motion preferences.

  • Adding a burning-paper loading screen
  • Keeping a loader moving during heavy JavaScript work
  • Connecting loading progress to the page introduction
MengTo/Skills6.9KUpdated Oct 18, 2026

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills6.9KUpdated Oct 18, 2026

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills6.9KUpdated Oct 18, 2026

Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.

  • Creating held flames and thrown fireballs
  • Building expanding walls and rings of fire
  • Staging fire whirls with smoke columns
MengTo/Skills6.9KUpdated Oct 18, 2026

Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.

  • Creating clear water orbs and flowing water lashes
  • Animating crystal growth, resonance, and shattering
  • Adding splashes, rain, and ripples to pools
MengTo/Skills6.9KUpdated Oct 18, 2026

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills6.9KUpdated Oct 18, 2026

Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools.

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NousResearch/hermes-official-plugins326Updated Oct 20, 2026

This skill should be used when the user asks to "add an animated background", "build a mesh/gradient background", "make an aurora/shader background", "add constellation/particle background", "animated hero background", or "a subtle looping background behind content". Covers CSS mesh gradients, GLSL shader gradients (Three.js), canvas particle constellations, seamless loops, and reduced-motion/performance handling — fully self-contained.

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iart-ai/motion-design-skills143Updated Jun 22, 2026

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

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archibate/dotfiles-opencode108Updated Apr 29, 2026