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cccskills

Results for “image-processing”

6 skills · sorted by relevance

optimize-for-gpu

FreeSummary

Optimize scientific Python workloads for NVIDIA GPUs by choosing suitable libraries and reducing bottlenecks. Compare outputs with the CPU version and measure complete processing time, including data transfers, to determine whether the GPU implementation provides a useful improvement.

  • Assess whether slow Python processing would benefit from a GPU
  • Move NumPy or pandas workloads to suitable GPU libraries
  • Validate GPU results against CPU outputs
K-Dense-AI/scientific-agent-skills52.9KUpdated Oct 16, 2026

Process images for web development — resize, crop, trim whitespace, convert formats (PNG/WebP/JPG), optimise file size, generate thumbnails, create OG card images. Uses Pillow (Python) — no ImageMagick needed. Trigger with 'resize image', 'convert to webp', 'trim logo', 'optimise images', 'make thumbnail', 'create OG image', 'crop whitespace', 'process image', or 'image too large'.

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jezweb/claude-skills1.1KUpdated Oct 9, 2026

Python image processing for microscopy and bioimage analysis. Read/write images, filter (Gaussian, median, LoG), segment (thresholding, watershed, active contours), measure region properties, detect features. SciPy/NumPy ecosystem. Use OpenCV for real-time video; CellPose for DL cell segmentation; napari for visualization.

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jaechang-hits/SciAgent-Skills381Updated Oct 16, 2026

Use when developing GIMP 3.0+ plugins in Python 3 - procedure registration, image and layer operations, GEGL operations, PDB calls, dialogs and progress bars, file export, or batch processing plugins

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CodeAtCode/oss-ai-skills24Updated Oct 9, 2026

Computer Vision Specialist IA — Expert en vision par ordinateur (YOLO, OpenCV, object detection, OCR, segmentation)

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ziri22/agency-roster6Updated Jul 1, 2026

Render mathematically-faithful Turkish marbling (Ebru) and paper-marbling with closed-form coordinate-deformation maps — a drop is a radial outward push, a comb/tine is a decaying shear, all composed as homeomorphisms over colored region boundaries. No fluid solver, runs 60fps on a 2D canvas. Use when building a marbling/Ebru toy or generative-art renderer, implementing drop/comb/wave/swirl deformations, scripting traditional patterns (Battal, Gel-Git, Şal, Bülbül Yuvası), keeping combed edges crisp via adaptive resampling, modeling ox-gall shouldering for crisp ring-in-ring drops, or exporting high-DPI marbled prints. NOT for real fluid / Navier-Stokes simulation, metaball / alpha-blended "smoke" blob effects, raster image-processing filters, or non-marbling generative art.

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curiositech/port-daddy3Updated Oct 18, 2026