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cccskills

Results for “kill-switch”

7 skills · sorted by relevance

Plan, review, and retire feature flags, switches that control feature availability. Includes tools to identify aging flags, generate phased release schedules, and check that documentation records ownership and emergency shutdown procedures.

  • Plan a phased release for a new feature
  • Identify old flags for cleanup
  • Audit emergency shutdown documentation
alirezarezvani/claude-skills28.5KUpdated Aug 30, 2026

Use when introducing a feature flag system, choosing between release flags / experiment flags / operational flags / kill switches / permission flags, designing percentage rollouts, building kill-switch + circuit-breaker patterns, structuring evaluation contexts (user IDs, plan tier, region), or building flag-cleanup discipline. Triggers: LaunchDarkly / GrowthBook / Unleash / Flagsmith / OpenFeature, percentage ramp, sticky bucketing, kill switch wired to alerting, "we still have flags from 2 years ago", flag debt, OpenFeature provider, evaluation context, default value on provider failure. NOT for A/B test statistical analysis (separate skill), traffic-split routing at the edge, build-time bundler defines, or environment-based config.

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curiositech/windags-skills16Updated Oct 19, 2026

Use when introducing a feature flag system, choosing between release flags / experiment flags / operational flags / kill switches / permission flags, designing percentage rollouts, building kill-switch + circuit-breaker patterns, structuring evaluation contexts (user IDs, plan tier, region), or building flag-cleanup discipline. Triggers: LaunchDarkly / GrowthBook / Unleash / Flagsmith / OpenFeature, percentage ramp, sticky bucketing, kill switch wired to alerting, "we still have flags from 2 years ago", flag debt, OpenFeature provider, evaluation context, default value on provider failure. NOT for A/B test statistical analysis (separate skill), traffic-split routing at the edge, build-time bundler defines, or environment-based config.

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curiositech/port-daddy3Updated Oct 19, 2026

Run the worst-case drill before an agent goes autonomous — the 'if this agent were fully hijacked right now, what's the damage' walk-through, the containment controls (caps, kill-switch, reversibility, isolation), and the recovery plan. Use when asked what's the worst my agent could do, run a blast-radius assessment, prepare for an agent going rogue, or am I ready to let this run unattended. Produces the worst-case walk-through, the containment controls, the reversibility audit, and the incident-recovery runbook.

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mohitagw15856/pm-claude-skills1.5KUpdated Oct 20, 2026

Feature flag strategy, lifecycle, and operations. Use when designing a flag taxonomy, planning a gradual rollout, building kill switches, auditing flag debt, defining governance, running progressive delivery, or rolling back via flags.

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borghei/Claude-Skills962Updated Oct 7, 2026

Classify gate call variants in a minified JavaScript bundle. Covers context-window extraction around a flag occurrence, identification of 4–6 reader variants (sync boolean, sync config-object, bootstrap-aware TTL, truthy-only, async bootstrap, async bridge), default-value extraction (boolean / null / numeric / config-object literal), conjunction detection across `&&` predicates, kill-switch inversion detection, and production of a gate-mechanics record that feeds probe- feature-flag-state. Use when a flag's behavior cannot be inferred from its name alone, when the binary uses multiple reader libraries, or when config-object gates carry structured schemas distinct from boolean gates.

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pjt222/agent-almanac42Updated Oct 21, 2026

Run a structured retrospective after development-phase runs of your product's agents — interview the owner in plain language about what went well and poorly, draft ranked improvement hypotheses, then design and run small n=1/n=2 experiments with pre-declared success criteria, guardrails, stop conditions, and a cost/ROI kill-switch. Load when the user says how did that run go, retro this run, the agent output was bad, what should we improve, draft hypotheses, run a small experiment, or after repeated dev runs of an agentic system produce uneven quality. Priority: output quality over performance over cost, each with diminishing-returns stops. NOT a product A/B test (experimentation), NOT coding-agent harness repair (harness-evolution), NOT production-scale learning (runtime-learning-loop).

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dvy1987/agent-loom3Updated Aug 8, 2026