Run and operate the DeepStream Multi-View 3D Tracking reference app, also known as MV3DT. Use when the user asks to set up prerequisites, run shipped MV3DT samples, run Multi-View 3D Tracking on custom synchronized MP4 datasets, import camera calibration, delegate missing calibration to AutoMagicCalib, inspect OSD or BEV visualization, consume MV3DT Kafka metadata, or clean up MV3DT run state in the DeepStream MV3DT app directory.
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.
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OSideMedia/higgsfield-ai-prompt-skill☆ 766Updated Sep 27, 2026
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8KUpdated Oct 9, 2026
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0 Draft, Hunyuan World, HY World, image-to-skybox, skybox-to-splat, multiview-to-splat, TripoSplat, gaussian splatting, 3DGS, spz, world generation, explorable scene, VR.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Draws architecture diagrams as editable draw.io files with a fixed house style, C4 levels, evidence-tagged shapes, and optional multi-view identity checks. Use when producing a system context, container, component, deployment, data flow, sequence, state, or ERD, or redrawing an ASCII or Mermaid one.
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HoangNguyen0403/agent-skills-standard☆ 579Updated Oct 18, 2026
Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
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RobLe3/cc-blender-skill☆ 107Updated Oct 13, 2026
Multi-provider deliberation panel for COMPLEX, multi-view questions — architecture, strategy, market research, and codebase sweeps. Runs a 4-stage deliberation across the provider fleet (diverge → contrarian red-team → adversarial verify → cited synthesis), the same multi-perspective rigour the plan-gate already applies to plan reviews, generalised to arbitrary questions. Use when one model's answer isn't enough and you want convergence THROUGH disagreement + verification, not a single opinion.
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Vinix24/vnx-orchestration☆ 62Updated Oct 20, 2026
Author low-poly WoW-style 3D characters — mesh, skeleton, and animations — in the WAM text language, compiled to glTF plus multi-view PNG renders. Use when the user wants to create or edit a stylized/low-poly 3D character, creature, or prop with a rig and animations, supplies one or more reference images or views, mentions WAM or .wam files, or asks for "WoW-style" / game-ready models.
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elliottdehn/wam☆ 54Updated Aug 23, 2026
Generate multiple angles and shot types of a single product for ecommerce-ready image sets. Produces a coherent set (hero 3/4, front, side, back, detail macro, scale, packaging, in-hand) keeping product identity consistent across shots. Use when the user says "different angles", "product shots", "ecommerce image set", "shot list", "PDP gallery", or needs a multi-view set of one product. Part of the Creative Production set.
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DKeken/codex-skills-alternative☆ 15Updated Jun 3, 2026
[Workflow] Turn UI-bearing canonical specs into reviewed, interactive multi-view HTML mockups; stop before planned work or production code.
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duc01226/EasyPlatform☆ 12Updated Oct 18, 2026
Use when a website needs rendered screenshot review, Playwright visual regression, multi-viewport checks, horizontal overflow detection, console-error checks, focus/state inspection, or a repeatable visual QA evidence set.
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Lrinvl1203/world-class-web-design-os☆ 8Updated Oct 2, 2026
Standardizes UX states for data fetching flows (loading, error, empty, success) and complex multi-view UI patterns. Provides state machine approach recommendations, loading skeletons, error boundaries, and empty state components. Use when implementing "loading states", "error handling", "empty states", or "state machines".
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sathishssj3/Stereix-Engine☆ 2Updated Oct 4, 2026