Skip to content
cccskills

Results for “oep”

44 skills · sorted by relevance

Review cross-origin isolation, a browser security mode required by features such as SharedArrayBuffer. Check response headers and external resources, identify integrations that could break, and verify that isolation actually works in the browser.

  • Checking isolation requirements for SharedArrayBuffer
  • Auditing external resources before enabling COEP
  • Reviewing effects on popups and third-party embeds
thedaviddias/Front-End-Checklist74.5KUpdated Oct 6, 2026

Manually unpacks a runtime-packed Windows binary by finding the original entry point (OEP) through tail-jump and entropy analysis, then guiding a memory dump at OEP. Activates for requests to manually unpack a sample, find the OEP, or unpack a custom/unknown packer that generic tools cannot handle.

The English summary is being prepared. Showing the original description.

meltedinhex/analyst-ai-pack22Updated Jul 7, 2026

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Systematic application of the eight privacy design patterns per Hoepman: minimize, hide, separate, abstract, inform, control, enforce, and demonstrate. Covers pattern selection methodology per processing activity, mapping to GDPR principles, and practical implementation guidance for privacy-by-design system architecture.

The English summary is being prepared. Showing the original description.

mukul975/Privacy-Data-Protection-Skills313Updated Mar 17, 2026

Identifies and unpacks packed binaries: detecting packers from section names and entropy, automatically unpacking UPX, and manually unpacking custom packers by finding the OEP and dumping. Activates for requests to unpack a packed sample, detect a packer, or recover the original binary from UPX or a custom packer.

The English summary is being prepared. Showing the original description.

meltedinhex/analyst-ai-pack22Updated Jul 7, 2026

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

The English summary is being prepared. Showing the original description.

Leanmcp/gateway-skills2.1KUpdated Oct 8, 2026

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

Use when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls, MultiMesh, occlusion culling, LOD, shader compilation hitches, export to macOS, Windows, Linux, Steam, Android (APK, AAB, keystore), iOS (Xcode), web (itch.io, COOP/COEP headers, SharedArrayBuffer, JavaScript interop), build size budgets, demo and DLC builds, signing and notarization.

The English summary is being prepared. Showing the original description.

scenario-labs/skills1.1KUpdated Oct 18, 2026

Use when designing or fixing a Content Security Policy on a real site, choosing between nonce-based and hash-based CSP, adding strict-dynamic, debugging "Refused to execute inline script" errors, deploying CSP in report-only mode first, configuring report-to / report-uri, or auditing an existing policy for unsafe-inline / unsafe-eval / wildcards. Triggers: "CSP blocks legitimate inline script", strict-dynamic, nonce-{RANDOM}, sha256-{HASH}, object-src none, base-uri none, frame-ancestors, Trusted Types, X-Content-Security-Policy obsolete, report-only vs enforced. NOT for general HTTP security headers (HSTS, COOP/COEP), Trusted Types deep dive, CORS configuration, or building a WAF.

The English summary is being prepared. Showing the original description.

curiositech/windags-skills16Updated Oct 14, 2026

Suggests a trial of dehydroepiandrosterone (DHEA) replacement in women with primary adrenal insufficiency (PAI) who report low libido, depressive symptoms, and/or low energy levels despite otherwise optimized glucocorticoid and mineralocorticoid replacement. Consider when a woman with PAI presents with persistent low libido, depressive symptoms, and/or low energy levels after glucocorticoid and mineralocorticoid doses have been titrated to clinical targets.

The English summary is being prepared. Showing the original description.

dromlakhani/MD2SKILL14Updated Oct 5, 2026

UI 动效参考库,帮你给产品加上合适的动画。不需要懂动效 — 描述你的产品场景(页面加载慢、用户点了没反应、想让页面高级一点),直接推荐方案 + 代码。触发词:页面没动画、交互没反馈、怎么加动效、让页面动起来、加载太慢怎么办、想让产品高级一点、motion ref。

The English summary is being prepared. Showing the original description.

joepUI/motion-ref-skill6Updated Jun 26, 2026

Sort EcoSIM run folders for a set of sites into one project directory with input/<SITE_ID>/ and run_dir/<SITE_ID>/ subdirectories and a project manifest. Use when asked to create EcoSIM run folders, runs, or cases for several sites at once ("create ecosim run folders for US-UMB, US-xGR, and US-Ha1", "set up a multi-site EcoSIM project"), or to add, refresh, or summarize sites in such a project.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Track and report progress of a request to create and run an EcoSIM case for a site ("create an ecosim run for site US-UMB", "set up and run EcoSIM at <site>"). Records four stages — data preparation, namelist creation, model simulation, and output evaluation — in result/<SITE_ID>/progress.json and PROGRESS.md, derives step status from files and quality reports on disk, and records manual results such as the executable, test run, and evaluation verdicts. Use at the start of such a request, after each stage, and whenever the user asks where a site run stands.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Inventory staged local EcoSIM data at project startup and validate input readiness for a selected site, simulation period, and preprocessing or analysis workflow. Use before data-dependent work or when relevant inputs change.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Prepare, validate, inspect, and edit EcoSIM soil management inputs using soil_mgmt_in NetCDF, editable Excel workbooks, and optional JSON files. Use when checking fertilizer, tillage, or irrigation management data; converting soil-mngt NetCDF to Excel for editing; converting edited Excel back to JSON or NetCDF; decoding fertf/tillf/irrigf selector variables; or validating EcoSIM ReadManagementMod.F90 soil-management inputs.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Prepare, validate, and edit EcoSIM plant management inputs using pft_mgmt_in NetCDF, editable Excel workbooks, and optional PlantMgmtWriter.py JSON files. Use when creating or checking natural PFT management data, converting pft-mngt NetCDF to an Excel sheet for editing, converting edited Excel back to JSON or NetCDF, validating pft_type/pft_pltinfo/pft_mgmt entries, or preparing PlantMgmtWriter.py inputs for EcoSIM.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Extract typical annual GPP, annual evapotranspiration, mid-season LAI, mid-season root biomass, mid-season shoot biomass, median canopy height, maximum primary-root depth, Vcmax at 25oC, and Jmax at 25oC from EcoSIM h0 NetCDF output files. Use when asked to derive these EcoSIM output targets from a selected .ecosim.h0.*.nc file for model-output processing, trait checks, or benchmark summaries.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Extract EPA/NADP tDEP atmospheric deposition and NADP precipitation chemistry rasters for an AmeriFlux or EcoSIM site. Use when deriving atmospheric chemistry inputs such as NH4, NO3, SO4, Ca, or precipitation pH for EcoSIM forcing workflows.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Extract point-scale CMIP6 historical and SSP future climate data from the Pangeo Google Cloud catalog and convert them into bias-corrected additive or multiplicative anomalies for LSM or EcoSIM climate forcing. Use when a task needs site latitude/longitude, scenario-specific CMIP6 variables, vapor pressure derived from huss and ps, calendar-aware day-of-year climatologies, or projected change summaries for the 2050s and 2090s.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Extract AmeriFlux site metadata and map it to EcoSIM JSON variables. Use when a task needs site latitude, longitude, elevation, mean annual temperature, Koppen climate code, or vegetation type for an AmeriFlux site ID or flux-site name.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026

Create EcoSIM Fortran namelist files and workable EcoSIM run folders for AmeriFlux site runs from site-specific grid, plant management, climate forcing, and greenhouse-gas inputs. Use when preparing or updating an EcoSIM `.namelist`, run folder, runfolder, run directory, or executable-ready site case for AmeriFlux or FLUXNET sites, especially after generating `*_ecosim_grid.nc`, `*_ecosim_climate_<first>-<last>.nc`, and `*_pft_mgmt.nc` inputs.

The English summary is being prepared. Showing the original description.

bioepic-data/ecosim-agent3Updated Oct 16, 2026