Comprehensive best practices for robot perception systems covering cameras, LiDARs, depth sensors, IMUs, and multi-sensor setups. Use this skill when working with RGB image processing, depth maps, point clouds, sensor calibration (intrinsic, extrinsic, hand-eye), object detection, semantic segmentation, 3D reconstruction, visual servoing, or perception pipeline optimization. Trigger whenever the user mentions OpenCV, Open3D, PCL, RealSense, ZED, OAK-D, camera calibration, AprilTags, ArUco markers, stereo vision, RGBD, point cloud filtering, ICP registration, coordinate transforms, camera intrinsics, distortion correction, image undistortion, sensor streaming, frame synchronization, or any computer vision task in a robotics context. Also covers multi-camera rigs, time synchronization across sensors, perception latency budgets, and production deployment of perception pipelines.
The English summary is being prepared. Showing the original description.
arpitg1304/robotics-agent-skills☆ 376Updated Aug 12, 2026
Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
The English summary is being prepared. Showing the original description.
omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Evaluate 3D point clouds and movement trajectories against reference data with CloudAnalyzer. Prepare inputs, measure differences, apply quality thresholds, inspect results visually, and track baseline history for mapping, localization, and perception workflows.
- Compare a generated point cloud with reference data
- Measure errors in estimated movement trajectories
- Check ground segmentation against quality thresholds
HKUDS/CLI-Anything☆ 54.7KUpdated Sep 22, 2026
Scaffold a standalone RTVI CV microservice that plugs into VSS Search and Alerts profiles via Kafka mdx-raw. The shipped scaffold script is a YOLO26 reference implementation (ONNX, labels, custom parser required). Use when building a new perception microservice repo, validating the VSS integration contract, extending that scaffold for segmentation frame-mask payloads, or scaffolding with placeholders before customer YOLO26 assets exist. For swapping the detector in the stock vss-rt-cv container, use rtvi-cv-customize-model instead. Live DeepStream integration cannot run until the customer-supplied ONNX, labels file, and parser library exist.
The English summary is being prepared. Showing the original description.
NVIDIA/skills☆ 3.6KUpdated Oct 9, 2026
产品营销 (PMM, Product Marketing) — 拥有「产品如何被定位 / 表达 / 发布 / 卖进市场」的从业者认知操作系统: 是产品 / 销售 / 市场 / 客户之间的连接组织, 负责把产品能力翻译成市场价值, 并把市场声音带回产品。覆盖 (a) 定位与差异化 (April Dunford 「刻意选择语境」框架 + 竞争性替代方案 + 卖价值不卖功能 + 选择「让你优势成立的市场参照系」, 对照 Ries & Trout 经典「定位是占领心智」), (b) 信息传递与叙事 (messaging 层级 / 信息屋 + 价值主张 + 收益导向 vs 战略叙事「换框架」Andy Raskin + 表达清晰度 Emma Stratton / Punchy + 初创 homepage 定位 FletchPMM), (c) 进入市场 (GTM) 策略与产品发布 (发布分级 T1/T2/T3 + 发布流程与跨职能编排 + GTM 打法 PLG vs SLG vs 混合 + 滩头细分选择), (d) 市场与竞争情报 (竞品分析 + battlecard 战卡 + 输赢分析 win/loss + 竞争赋能 Klue/Crayon/Clozd), (e) 买家与客户研究 (ICP 理想客户画像 + 买家 / 用户 persona + Jobs-to-be-Done 任务理论 Christensen/Moesta/Ulwick ODI + 客户之声 VoC + 用真实买家测信息 Wynter/Peep Laja), (f) 销售赋能 (战卡 + pitch / 销售 deck + 一页纸 + demo 叙事 + 异议处理 + 销售培训 + 内容采用率 — 你的产出只值销售实际用到的那部分), (g) 定价与打包 (价值定价 + 打包分层 + 《Monetizing Innovation》Ramanujam/Simon-Kucher + PLG 定价 — 常与产品 / 财务共担), (h) 细分与品类 (市场细分 + TAM/SAM/SOM + 技术采用生命周期与跨越鸿沟 Geoffrey Moore + 品类设计与叙事 Play Bigger / Christopher Lochhead — 稀有且昂贵, 不是默认选项), (i) 需求生成与内容协同 (campaign 信息 + 思想领导力 + 漏斗内容 TOFU/MOFU/BOFU + ABM 基于客户营销), (j) 分析师与影响者关系 (Gartner 魔力象限 + Forrester Wave + 分析师 briefing — To B 场景, 对 pay-to-play 影响诚实标注), (k) 客户营销与倡导 (参考客户 + case study + 评测站 G2/TrustRadius/Capterra 运营 + 社区), (l) PMM 运营与度量 (影响管道 + 赢率 + 发布采用率 + 信息穿透率 + 角色汇报线「向产品还是向市场」之争 + PMM 作为战略职能 vs 接单工具人陷阱); 跨 B2B SaaS (该学科重心) / B2C 消费 / 开发者 PLG / 平台产品。不含 产品管理 (PM 造产品 / 拥有 roadmap, PMM 拥有市场 — 相邻且极易混淆) / 增长 / 效果营销 / 付费投放 (平行学科) / 品牌 / 企业传播 / 公关为终点 / 需求生成为终点 (PMM 与之协同但不等同) / 平面设计 /「做 slide 和周边的团队」(PMM 抗争的接单工具人窄化) / 泛泛「市场营销」。 (Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-mark
The English summary is being prepared. Showing the original description.
swaylq/master-skill☆ 161Updated Sep 6, 2026
Guide a person through a Coordinate Remote Viewing (CRV) session following the Stargate/SRI protocol. AI acts as the monitor/tasker role, managing protocol progression, catching Analytical Overlay (AOL), and redirecting the viewer through stages I-VI. Use when a person wants to practice CRV and needs a monitor to manage the session protocol, when training a viewer through the staged CRV process, facilitating a structured intuitive perception exercise, or developing non-local awareness skills that complement healing work.
The English summary is being prepared. Showing the original description.
pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Form a coherent gestalt — the whole that is more than the sum of its parts — from the panoramic perception produced by expand-awareness. Maps tensions and resonances between domains, identifies the emergent figure from the ground of multiple perspectives, tests the candidate whole for premature closure, and articulates the insight in a single sentence no single domain could have produced. Use after expand-awareness has surfaced raw multi-domain perception and before express-insight communicates the result.
The English summary is being prepared. Showing the original description.
pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Use for perception decoding recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.
Metta-AI/coworld☆ 17Updated Oct 14, 2026
Use for Crewrift-specific perception decoding recipes when optimizing a player.
The English summary is being prepared. Showing the original description.
Metta-AI/coworld☆ 17Updated Oct 14, 2026
Use for perception decoding recipes in scripted Coworld policy optimization.
The English summary is being prepared. Showing the original description.
Metta-AI/coworld☆ 17Updated Oct 14, 2026
Use for reusable perception decoding recipes in software and coding-agent work.
The English summary is being prepared. Showing the original description.
Metta-AI/coworld☆ 17Updated Oct 14, 2026
METAINFORMANT rules for directory src/metainformant/math/perception. Use when editing, adding tests, or reviewing code under this path. Read the linked AGENTS.md first; use uv only, write outputs to output/, real implementations.
The English summary is being prepared. Showing the original description.
docxology/MetaInformAnt☆ 8Updated Oct 15, 2026
Expert en véhicules autonomes (perception, planning, ROS, simulation, safety)
The English summary is being prepared. Showing the original description.
ziri22/agency-roster☆ 6Updated Jul 1, 2026
Expert en véhicules autonomes avancés (perception, planning, simulation, safety, DZ regulations)
The English summary is being prepared. Showing the original description.
ziri22/agency-roster☆ 6Updated Jul 1, 2026
Rory Sutherland's 'psycho-logic' approach to marketing, product, and business problems — solve the human perception, not just the engineering or economic metric. Use when the obvious 'logical' fix is expensive, slow, or already done by every competitor; when the user asks 'how do we make people want X', 'the product/price/funnel is fine but nobody converts', 'how do we stand out', 'is there a cheaper way to fix this', or mentions behavioral economics, nudges, irrational behavior, perception, or 'it doesn't make sense but it works'. This is the ROUTER skill: it diagnoses the problem in human terms, then dispatches to reframing, costly-signaling, counterintuitive-tests, or experience-design. Inspired by Rory Sutherland's book *Alchemy*. 日本語の相談(「商品はいいのに売れない」「値下げしかない?」「競合と差別化できない」)にも使う。中文咨询(“产品很好却卖不动”“只能降价吗?”“无法差异化”)也适用。For a catalogue of individual biases, use marketing-psychology (separate plugin) instead.
The English summary is being prepared. Showing the original description.
meikocho1/alchemy-marketing-skills☆ 4Updated Sep 25, 2026
The perception-by-culture lens for psycho-logic — establish HOW a specific region, country, or subculture reads a signal before you send it, because perception is culturally coded and the same move can mean the opposite elsewhere. Use when adapting a product, price, message, or campaign to a new market; when the user asks 'will this work in [country/region]', 'why does this land in X but flop in Y', 'how do people here perceive Z', 'how do we localise/differentiate by region', or is about to copy a US/global playbook into another market. Covers the cultural dimensions that move Sutherland's levers — uncertainty avoidance, individualism/collectivism, status/power distance, high- vs low-context communication, mental-accounting norms, trust locus, and taboo/sacredness — and how each rewires reframing, costly-signaling, and experience-design. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with market-recon for live local data. 日本語・中文の相談(「この地域で通用する?」「适合本地市场吗?」)にも使う。
The English summary is being prepared. Showing the original description.
meikocho1/alchemy-marketing-skills☆ 4Updated Sep 25, 2026
Review CSS color definitions and convert palettes to oklch(), a color format designed around human perception. Use consistent lightness steps to build color scales, dark-mode palettes, and interaction states, with guidance for wide-gamut displays.
- Organizing reusable CSS color definitions
- Building color scales with consistent perceived lightness
- Designing dark-mode and hover colors
thedaviddias/Front-End-Checklist☆ 74.5KUpdated Oct 6, 2026
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
The English summary is being prepared. Showing the original description.
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Adapt BOP datasets, run the FoundationPose perception pipeline with TAO depth, and evaluate or re-score pose results. Use for dataset runs and result comparisons; environment installation belongs to foundationpose-setup.
The English summary is being prepared. Showing the original description.
NVIDIA/skills☆ 3.6KUpdated Oct 18, 2026
Install or repair the FoundationPose perception pipeline and build its FoundationStereo TensorRT engines. Use for SAM3/TAO dependency conflicts, CUDA library failures, and depth-engine shape or precision decisions.
The English summary is being prepared. Showing the original description.
NVIDIA/skills☆ 3.6KUpdated Oct 18, 2026
Use when the user asks to "measure how our narrative is landing", "track echo rate against our canon lexicon", or "check how AI answer engines describe our brand"; produces a resonance report — echo rate (overlap of market language with the narrative-registry canon lexicon, method declared), AI-answer perception via tavily.py --answer (proxy-labeled), share-of-voice on a locked competitor panel (reusing share-of-voice-tracker), and resonance signals from bluesky.py / gdelt.py / pageviews.py — every number labeled Measured / proxy / User-provided, feeding the TALE E dimension and the upstream of the E1 evidence-integrity veto. Not for rebuilding share-of-voice machinery — use share-of-voice-tracker; not for own-site GA4/GSC analytics — use performance-monitor; not for scoring TALE profile result — use narrative-quality-auditor; not for adjudicating claims — use offer-claims-registry. 回声率/AI回答感知/份额之声/共鸣信号
The English summary is being prepared. Showing the original description.
aaron-he-zhu/aaron-marketing-skills☆ 3KUpdated Oct 18, 2026
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
The English summary is being prepared. Showing the original description.
Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Reads, writes, and converts molecular file formats (SMILES, InChI, SDF V2000/V3000, MOL2, PDB, and BinaryCIF) using RDKit and Open Babel with rigorous handling of aromaticity perception, stereochemistry, implicit/explicit hydrogens, kekulization, and salt/fragment separation. Use when loading chemical libraries, debugging parse failures, or preparing molecules for downstream standardization, descriptor calculation, or docking.
The English summary is being prepared. Showing the original description.
GPTomics/bioSkills☆ 1.2KUpdated Aug 15, 2026
Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Dev-Agentic-Skills☆ 867Updated Oct 17, 2026