Let an AI play Pokemon through an emulator, using screenshots and game memory to guide movement, dialogue, and battles. The skill covers browser viewing, progress tracking, and saving or resuming play with a user-provided ROM.
- Watching an AI play Pokemon in a browser
- Starting a game with a user-provided ROM
- Resuming play from a saved state
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Play Pokémon games via headless emulation. Start a game server, read game state, make strategic decisions, and send actions — all from the terminal.
The English summary is being prepared. Showing the original description.
NousResearch/pokemon-agent☆ 187Updated Jun 3, 2026
Play Pokemon via headless emulator + RAM reads.
The English summary is being prepared. Showing the original description.
kevinnft/ai-agent-skills☆ 14Updated Aug 1, 2026
Play Pokemon via headless emulator + RAM reads.
The English summary is being prepared. Showing the original description.
openamer/openamer☆ 7Updated Oct 19, 2026
Play Pokemon via headless emulator + RAM reads.
The English summary is being prepared. Showing the original description.
MustafaKemal0146/fetih☆ 5Updated Oct 11, 2026
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
The English summary is being prepared. Showing the original description.
ibragimov-oasis/vibe-coder☆ 3Updated Jun 24, 2026
Play Pokemon via headless emulator + RAM reads.
The English summary is being prepared. Showing the original description.
Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Designing anatomically plausible, visually distinctive creatures that communicate threat, personality, and role through form - from terrifying bosses to collectible companionsUse when "creature design, design a creature, design a monster, monster design, boss design, enemy creature, companion creature, pet design, wildlife design, alien creature, fantasy creature, horror monster, cute creature, pokemon style, creature anatomy, creature silhouette, creature movement, hybrid animal, ecosystem creatures, creature family, mount design, dragon design, beast design, creature, monster, boss, enemy, companion, wildlife, horror, cute, pokemon, anatomy, silhouette, locomotion, ecosystem, hybrid, fantasy, sci-fi, kaiju, cryptid" mentioned.
The English summary is being prepared. Showing the original description.
omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Organize, track, and value a trading card game collection. Covers inventory methods, storage best practices, grade-based valuation, want-list management, and collection analytics for Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when starting a new collection and setting up inventory tracking, cataloging an existing collection that has grown beyond casual knowledge, valuing a collection for insurance or sale, or deciding which cards to submit for professional grading based on value potential.
The English summary is being prepared. Showing the original description.
pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Grade a trading card using PSA, BGS, or CGC standards. Covers observation-first assessment (adapted from meditate's unbiased observation), centering measurement, surface analysis, edge and corner evaluation, and final grade assignment with confidence interval. Supports Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when evaluating a card before professional grading submission, pre-screening a collection for high-grade candidates, settling condition disputes between buyers and sellers, or estimating the grade-dependent value spread for a card.
The English summary is being prepared. Showing the original description.
pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Build a competitive or casual trading card game deck. Covers archetype selection, mana/energy curve analysis, win condition identification, meta-game positioning, and sideboard construction for Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other TCGs. Use when building a new deck for a tournament format or casual play, adapting an existing deck to a changed meta-game, evaluating whether a new set warrants a deck change, or converting a deck concept into a tournament-ready list.
The English summary is being prepared. Showing the original description.
pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Discover, buy, track, and return real products from Pokémon Center (pokemoncenter.com) through the Zinc API (zinc.com) — and from almost any other US retailer on the same API. Needs no account to begin — the agent mints its own test key, then earns a live key and a $5 starter credit once its operator approves it. Pay from a pre-funded wallet, per request over MPP or x402, or with a Stripe Link card.
The English summary is being prepared. Showing the original description.
zincio/skills☆ 7Updated Oct 15, 2026
Run and manage a PokeGypt TFS 1.2 Pokemon OT private server — SQLite backend, account manager, Linux/Windows.
The English summary is being prepared. Showing the original description.
Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Design error handling strategies for TypeScript and Python applications — exception hierarchies, Result/Either types, retry patterns, error boundaries, and structured error logging. Use when designing error handling architecture, choosing between exceptions and Result types, implementing retry logic, or building error recovery flows. Activate on "error handling", "exception hierarchy", "Result type", "retry pattern", "circuit breaker", "error boundary", "Pokemon exception". NOT for debugging specific runtime errors, logging infrastructure setup, or monitoring/alerting configuration.
The English summary is being prepared. Showing the original description.
curiositech/windags-skills☆ 16Updated Oct 14, 2026
Design error handling strategies for TypeScript and Python applications — exception hierarchies, Result/Either types, retry patterns, error boundaries, and structured error logging. Use when designing error handling architecture, choosing between exceptions and Result types, implementing retry logic, or building error recovery flows. Activate on "error handling", "exception hierarchy", "Result type", "retry pattern", "circuit breaker", "error boundary", "Pokemon exception". NOT for debugging specific runtime errors, logging infrastructure setup, or monitoring/alerting configuration.
The English summary is being prepared. Showing the original description.
curiositech/port-daddy☆ 3Updated Oct 18, 2026