Map intrusion evidence to the seven stages of the Lockheed Martin Cyber Kill Chain, a model of attack progression. Show where defenses worked or missed activity, and recommend prioritized controls that could interrupt attacks earlier.
- Mapping attack progression after an incident
- Finding detection gaps at each attack stage
- Planning layered defenses to stop attacks earlier
mukul975/Anthropic-Cybersecurity-Skills☆ 34.8KUpdated Aug 31, 2026
Review game data and formulas for combat, economy, progression, or loot. Compare values with documented targets, identify dominant strategies and broken resource loops, and produce prioritized adjustment recommendations while clearly marking areas that lack enough data.
- Comparing weapon damage and combat effectiveness
- Finding resource loops and pricing problems
- Reviewing experience and power progression
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Synthesise completed KUD charts into a developmental progression matrix and per-competency narrative sections. Use when you need a programme-level view of how knowledge, understanding, and performance develop across bands.
The English summary is being prepared. Showing the original description.
GarethManning/education-agent-skills☆ 886Updated Aug 29, 2026
Build a learning progression showing prerequisite-to-mastery steps for a target skill or understanding. Use when sequencing content, designing diagnostics, or mapping prerequisite gaps.
The English summary is being prepared. Showing the original description.
GarethManning/education-agent-skills☆ 886Updated Aug 29, 2026
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Dev-Agentic-Skills☆ 876Updated Oct 17, 2026
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Synthesise completed KUD charts into a developmental progression matrix and per-competency narrative sections. Use when you need a programme-level view of how knowledge, understanding, and performance develop across bands.
The English summary is being prepared. Showing the original description.
nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Build a learning progression showing prerequisite-to-mastery steps for a target skill or understanding. Use when sequencing content, designing diagnostics, or mapping prerequisite gaps.
The English summary is being prepared. Showing the original description.
nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
This skill recommends regularly evaluating for corticotroph tumor progression using pituitary MRIs and ACTH levels in patients with known Cushing's disease who underwent bilateral adrenalectomy and in patients undergoing this procedure for presumed occult ectopic ACTH secretion. Triggers include postoperative follow‑up after bilateral adrenalectomy, rising ACTH levels, or new pituitary lesion on MRI suggestive of tumor progression.
The English summary is being prepared. Showing the original description.
dromlakhani/MD2SKILL☆ 14Updated Oct 20, 2026
Build and modify Java plugins for Minecraft servers running Paper, Spigot, or Bukkit. The skill covers commands, event handling, minigames, and saved player progress, with checks for configuration, task cleanup, and server API compatibility.
- Add server commands and event listeners
- Implement team battles and arena minigames
- Build quests, perks, and saved player progression
github/awesome-copilot☆ 40.3KUpdated Oct 21, 2026
Read and change a running CARLA server’s timing, physics substeps, and rendering settings. Switch between client-controlled steps and automatic progression, keep Traffic Manager synchronization aligned, and read back the settings to verify each change.
- Setting a fixed simulation rate for sensor capture
- Keeping Traffic Manager aligned with synchronous mode
- Disabling rendering or adjusting physics substeps
carla-simulator/carla☆ 14.5KUpdated Oct 21, 2026
Build or extend an isometric action RPG, viewed from an angled overhead perspective, using web technology. Develop a playable loop covering movement, combat, rewards, progression, and saves, with staged implementation and release checks.
- Building a first playable action RPG loop
- Adding combat, enemies, and rewards in stages
- Organizing equipment, quests, and zone data
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Author learning targets for a competency across developmental bands with precise, observable progression language. Use when writing 'I can' statements for competency-based programmes.
The English summary is being prepared. Showing the original description.
GarethManning/education-agent-skills☆ 886Updated Aug 29, 2026
Design a scope and sequence showing vertical and horizontal curriculum coherence across a programme or year. Use when building new programmes, restructuring subjects, or ensuring progression.
The English summary is being prepared. Showing the original description.
GarethManning/education-agent-skills☆ 886Updated Aug 29, 2026
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Dev-Agentic-Skills☆ 876Updated Oct 17, 2026
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Design a scope and sequence showing vertical and horizontal curriculum coherence across a programme or year. Use when building new programmes, restructuring subjects, or ensuring progression.
The English summary is being prepared. Showing the original description.
nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Author learning targets for a competency across developmental bands with precise, observable progression language. Use when writing 'I can' statements for competency-based programmes.
The English summary is being prepared. Showing the original description.
nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
The English summary is being prepared. Showing the original description.
LazyIsEfficient/agentic-os☆ 17Updated Oct 21, 2026
Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss odds, time-to-X targets, and currency velocities. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or a system spec from game-systems-designer with `TBD` placeholders. Produces an economy spreadsheet, balance pass plan, sim outputs, and per-system balance tables. Stops at the numbers — does not change system rules or pricing. For systems design see game-systems-designer; for store catalog see iap-manager.
The English summary is being prepared. Showing the original description.
LazyIsEfficient/agentic-os☆ 17Updated Oct 21, 2026
Develop song lyrics and Suno prompts with clear structure, singable phrasing, and an emotional progression. Includes guidance for parody lyrics, vocal direction, pronunciation adjustments, and describing instruments, mood, and changes in intensity.
- Drafting lyrics around a theme and memorable hook
- Revising parody lyrics to fit the original rhythm
- Writing Suno style descriptions and vocal directions
NousResearch/hermes-agent☆ 255.7KUpdated Oct 20, 2026
Plan and edit a presentation explaining the progression from unstructured Claude Code use to configured engineering workflows. It provides a teaching sequence, proficiency levels, and a TodoApp example connecting project instructions, skills, agents, and automation.
- Structuring a Claude Code training presentation
- Checking the order of slide concepts
- Explaining workflows through TodoApp examples
shanraisshan/claude-code-best-practice☆ 67.9KUpdated Oct 20, 2026
Clarify how a product differs from competitors and test whether buyers value that difference. The skill guides competitor messaging reviews, assessments of hard-to-copy strengths, wording comparisons, and a phased rollout of validated positioning.
- Clarifying differences from competitors
- Testing website headlines and sales wording
- Planning a phased positioning rollout
github/awesome-copilot☆ 40.3KUpdated Oct 21, 2026
Turn creative ideas into image and video generation prompts for character sheets, storyboards, and short films. The skill specifies consistent character details, reference image roles, camera movement, action sequences, and dialogue timing within the chosen model's limits.
- Write prompts for consistent character reference sheets
- Plan storyboard frames that show action progression
- Define how each reference image guides video generation
agentscope-ai/QwenPaw☆ 35.9KUpdated Oct 20, 2026