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Results for “pygame”

7 skills · sorted by relevance

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

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gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

pygame

Free

Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization

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CodeAtCode/oss-ai-skills24Updated Oct 9, 2026

read-sensor

FreeSummary

Read existing CARLA sensors to view live camera or lidar output, save recordings, or inspect a single reading. Display multiple sensors together and check ROS 2 topic names, delivery settings, and whether publishing is enabled.

  • View a vehicle camera feed live
  • Save camera images or lidar data for a fixed duration
  • Inspect a GNSS sensor reading
carla-simulator/carla14.5KUpdated Oct 18, 2026

Use when the repository is Defold, MonoGame, pygame/pygame-ce, Excalibur or KAPLAY (or melonJS, Stride, Python arcade, macroquad/ggez) - each engine's lifecycle and delta, where logic goes, the test runner, the headless build/run command, and how to capture a frame.

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makifbaysal/tasktrooper117Updated Oct 18, 2026

Create and edit CARLA driving routes by placing waypoints and scenario triggers in the simulator. Inspect routes visually, review summary tables, check XML structure and trigger positions, and convert older route files to the 2.x format.

  • Create a short route for testing one scenario
  • Investigate scenarios that never trigger
  • Review route lengths and scenario types
carla-simulator/carla14.5KUpdated Oct 18, 2026

router

Free

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

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gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.

The English summary is being prepared. Showing the original description.

carla-simulator/carla-agentic-tools4Updated Sep 12, 2026