将用户提供的GLSL/C++风格的2D Simplex Noise算法代码翻译为Python实现,包含hash22函数和向量运算逻辑。
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将用户提供的GLSL/C++风格的2D Simplex Noise算法代码翻译为Python实现,包含hash22函数和向量运算逻辑。
The English summary is being prepared. Showing the original description.
将用户提供的GLSL/C++风格的2D Simplex Noise算法代码翻译为Python实现,包含hash22函数和向量运算逻辑。
The English summary is being prepared. Showing the original description.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
The English summary is being prepared. Showing the original description.