Official · RemotionFreeSummary Guide implementation and debugging of visual Sequence editing in Remotion Studio. It documents how sequence identifiers, node paths, and stack traces behave during hot reload, and suggests how to track expanded UI state.
- Debug Sequence identity during hot reload
- Review how expanded Sequence state is tracked
- Check node-path and stack-trace mappings
remotion-dev/remotion☆ 66KUpdated Oct 21, 2026
Official · RemotionFreeSummary Find the relevant guidance for writing Remotion animations that agents can understand and that remain editable in Studio’s Visual Mode. It points to resources for scene structure, editable styles and animations, and interactive custom components.
- Find guidance for animations editable in Visual Mode
- Look up scene structure and editable styles
- Find instructions for making custom components interactive
remotion-dev/remotion☆ 66KUpdated Oct 21, 2026
Create, modify, debug, and review Windows Forms applications while preserving their editable layouts in Visual Studio Designer. Covers resizing, data binding, asynchronous UI behavior, and checks that distinguish successful builds from actual screen and designer verification.
- Fixing forms that fail to open in Visual Studio Designer
- Resolving clipped controls after resizing or DPI changes
- Repairing bound lists that do not refresh
dotnet/skills☆ 5.7KUpdated Oct 21, 2026
Create and edit visual AI agent workflows in CC Workflow Studio through conversation. Add or remove steps and connections, update individual nodes, and organize related steps into visual groups on the canvas.
- Creating a new AI agent workflow
- Adding or removing steps and connections
- Updating node names, settings, or positions
breaking-brake/cc-wf-studio☆ 5.4KUpdated Oct 7, 2026
Official · RemotionFreeSummary Structure Remotion code so elements remain editable in Studio. Follow markup patterns that support selection, dragging, resizing, rotation, style changes, and animation keyframes, including editable SVG shapes and their transitions.
- Making titles and images editable in Studio
- Keeping animation keyframes editable
- Editing SVG shapes and their transitions visually
remotion-dev/remotion☆ 66KUpdated Oct 21, 2026
Use when a plan directory (plan.md + phase-*.md) needs a visual review. By DEFAULT this drives the STRUCTURED visual-plan artifact (visual-plan/plan.json) via the mewkit visual-plan CLI — generate if absent, validate, open the local studio (view/edit), and export plan.html from the approved artifact. Pass --static for the legacy prompt-only single-file plan.html template render. Triggers on "render this plan", "visualize the plan", "open the plan studio", "make a shareable plan page", "plan.html". This is the canonical owner of plan-as-visual-review. NOT for plan critique or scope review (see mk:plan-ceo-review / mk:validate-plan), NOT for generic code/diagram/diff visuals (see mk:preview), NOT for live media generation (see mk:multimodal).
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ngocsangyem/MeowKit☆ 15Updated Jul 28, 2026
Official · RemotionFreeSummary Create a Remotion video project and build its visuals with React while viewing a live browser preview. The workflow also covers multiple scenes and code structure that lets users edit the video in Remotion Studio.
- Starting a new Remotion video project
- Building a video while checking its browser preview
- Creating a video with multiple scenes
remotion-dev/remotion☆ 66KUpdated Oct 21, 2026
Embed interactive Unicorn Studio scenes in websites and adjust their sizing, layering, and rendering settings. Use it to integrate animated visuals with page content, manage performance, and troubleshoot scenes that fail to appear.
- Embed an interactive scene in a website
- Layer animated visuals with text and images
- Adjust rendering settings for mobile devices
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Diagnose unnecessary rebuilds in MSBuild by examining build logs, file timestamps, and declared inputs and outputs. Identify why work repeats, guide fixes when requested, and verify that a second unchanged build skips the expected targets.
- Investigating rebuilds when no files changed
- Reviewing inputs and outputs on custom targets
- Checking generated files and cleanup behavior
dotnet/skills☆ 5.7KUpdated Oct 21, 2026
Official · RemotionFreeSummary Structure Remotion code so elements can be selected and edited visually in Remotion Studio. Covers reusable scenes, editable text and styles, timeline organization, and keyframes, which define how properties change over time.
- Make text, colors, and positions editable in Studio
- Edit scene and clip timing independently
- Adjust animation keyframes and easing
remotion-dev/skills☆ 5.5KUpdated Oct 20, 2026
Write and review release notes for Visual Studio Code Insiders and Stable releases. Organize closed issues by date, summarize changes with issue links, maintain the table of contents, and prepare Stable notes from templates.
- Summarize Insiders updates by date
- Create initial Stable release notes
- Update the table of contents and issue links
foryourhealth111-pixel/Vibe-Skills☆ 3.8KUpdated Oct 20, 2026
Create a JSON theme preset for Ruflo Console Theme Studio from a visual brief. Adjust six colors, animation speed, and decorative layers while keeping text readable and success, warning, and failure states visually distinct.
- Creating a console palette that matches a preferred mood
- Reducing decorative motion for a calmer display
- Designing a cyberpunk theme with stars and a globe
ruvnet/ruflo☆ 78.2KUpdated Oct 21, 2026
Build and edit OBS Studio scene collections from the command line. Arrange visual sources, adjust filters and audio, configure transitions and output settings, and save the setup as JSON with undo and redo support.
- Create or duplicate streaming scenes
- Adjust source positions and cropping
- Configure audio volume and mute settings
HKUDS/CLI-Anything☆ 55.9KUpdated Sep 22, 2026
This skill should be used when the user asks to "set up Nuxt Studio", "configure Studio OAuth", "deploy Studio to Cloudflare", "add visual editor to Nuxt", "configure studio.domain.com subdomain", "Studio authentication", "Nuxt CMS", or mentions visual content editing, Nuxt Studio module, TipTap editor, Monaco editor, or content management for Nuxt websites.
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secondsky/claude-skills☆ 232Updated Oct 20, 2026
Operating Roblox Studio for game development — the visual editor in which the 3D scene is built, tested, and published. Use this skill for: Studio basics (Explorer, Workspace, play-test, saving the place as .rbxl), the interplay with Rojo (Connect, scene-vs-code mode), AI control of Studio via the Roblox-Studio-MCP (execute_luau, insert_from_creator_store, generate_material, screen_capture, Play/Stop, reading the Console), the complete asset-pipeline workflow (Creator Store → clean up → kit → scene → .rbxl → Rojo brings it to life), and above all the MANDATORY malware scan for marketplace assets. Also trigger on "embed an asset from the Store", "Studio MCP not working", "studios: []", "generate material", "save scene", "is this Roblox asset safe", "scripts disappear after Play".
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ellmos-ai/skills☆ 8Updated Oct 19, 2026
Create an HTML presentation showing a photography studio's signature work, process, and pricing packages. A coordinated black and electric-yellow template helps prospective clients review the studio's work and consider a commission.
- Presenting a photography studio's portfolio
- Explaining packages and rates to prospective clients
- Preparing a creative agency pitch
nexu-io/open-design☆ 103.1KUpdated Oct 21, 2026
Looker Studio (formerly Google Data Studio) expertise. Build dashboards, design data visualizations, connect data sources, and create marketing reports. Use when the user asks about Looker Studio, Data Studio, marketing dashboards, data visualization, report building, or connecting analytics data sources.
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thatrebeccarae/claude-marketing☆ 176Updated May 15, 2026
Use ccwf to validate workflow JSON files, preview their steps in a browser, and produce Mermaid flowcharts. Export workflows as skill files for supported agents, or generate the files and launch Claude Code to proceed with execution.
- Previewing a workflow in a browser
- Validating hand-edited or AI-generated workflow JSON
- Sharing workflow steps as Markdown or Mermaid diagrams
breaking-brake/cc-wf-studio☆ 5.4KUpdated Oct 7, 2026
用于配置 Visual Studio 属性表(.props),通过设置绝对路径解决项目引用后 DLL 运行时找不到的问题,且不修改全局环境变量,实现引入即用。
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ECNU-ICALK/AutoSkill☆ 605Updated May 10, 2026
用于在 Visual Studio 属性表或 MSBuild 中编写字符串替换表达式,支持大小写不敏感替换和正则表达式处理连续字符。
The English summary is being prepared. Showing the original description.
ECNU-ICALK/AutoSkill☆ 605Updated May 10, 2026
用于在 Visual Studio 属性表或 MSBuild 中编写字符串替换表达式,支持大小写不敏感替换和正则表达式处理连续字符。
The English summary is being prepared. Showing the original description.
David-Li0406/meta-skill-evloving☆ 2Updated Jul 14, 2026
用于配置 Visual Studio 属性表(.props),通过设置绝对路径解决项目引用后 DLL 运行时找不到的问题,且不修改全局环境变量,实现引入即用。
The English summary is being prepared. Showing the original description.
David-Li0406/meta-skill-evloving☆ 2Updated Jul 14, 2026
Coordinate a game interface feature from user experience specifications through visual design, implementation, review, and polish. Reuse existing interaction patterns and report input support, accessibility checks, engine validation, and unresolved issues alongside the delivered interface.
- Building an inventory screen from specification through implementation
- Designing and implementing a game's main menu
- Creating a HUD with defined visual and interaction constraints
Donchitos/Claude-Code-Game-Studios☆ 27.1KUpdated Oct 19, 2026
Coordinate video work in iPolloWork by routing each request to the appropriate storyboard, composition, voiceover, or soundtrack skill. It uses existing media tools, guides preview checks and repairs, and handles delivery within the requested scope.
- Plan and save a video storyboard
- Adjust visuals, text, or themes in an existing video
- Revise narration and speech-linked captions
Devin-AXIS/iPolloWork☆ 7.1KUpdated Oct 20, 2026