Generate reusable test helpers for Godot, Unity, or Unreal projects. Create utilities for checking results, building test objects, and replacing dependencies, following the project's configured test framework and existing test patterns.
- Create a base library of test helpers
- Share repeated test setup and result checks
- Generate object factories for a specific game system
Donchitos/Claude-Code-Game-Studios☆ 26.8KUpdated Oct 8, 2026
Audit Google Mobile Ads SDK integration in iOS, Android, or Unity projects. Check test IDs, ad units, SKAdNetwork IDs, adapter compatibility, and ad preloading, then report findings and next steps in a table.
- Audit mobile ad integration before launch
- Check for remaining test IDs and invalid formats
- Review SKAdNetwork IDs and adapter compatibility
google/skills☆ 21.4KUpdated Oct 17, 2026
Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.
The English summary is being prepared. Showing the original description.
Tencent/puerts☆ 6.2KUpdated Oct 15, 2026
Guide for downloading and installing PuerTS UPM packages into a Unity project — covers version selection, package dependencies, download/extract and git URL installation methods, and Editor Assistant setup.
The English summary is being prepared. Showing the original description.
Tencent/puerts☆ 6.2KUpdated Oct 15, 2026
How to read and change anything in the Unity Editor with RQL (rql-query / rql-mutate / rql-schema): the query language, operators, sources (scene objects, assets, scenes, prefabs, console logs, Editor state), Editor operations (create, add components, scenes, prefabs, assets, selection, Play Mode) and what installed extensions add.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Compiles and runs C# in the Unity Editor (Roslyn): plain statements with the last expression as the result, or a full class with a static method. See the skill body for the modes, usings/include and Unity object parameters.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Provides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation and everything else that is helpful to set up at the start of the project. Essential packages, and basic configurations.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool name, description, and argument names/descriptions. Use the `includeDescription` / `includeInputs` toggles to control the response size.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
The English summary is being prepared. Showing the original description.
IvanMurzak/Unity-MCP☆ 4.5KUpdated Oct 19, 2026
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
The English summary is being prepared. Showing the original description.
rmyndharis/antigravity-skills☆ 1.8KUpdated Oct 15, 2026
Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.
The English summary is being prepared. Showing the original description.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6KUpdated Oct 9, 2026
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
The English summary is being prepared. Showing the original description.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6KUpdated Oct 9, 2026
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.
The English summary is being prepared. Showing the original description.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6KUpdated Oct 9, 2026
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
The English summary is being prepared. Showing the original description.
gamedev-skills/awesome-gamedev-agent-skills☆ 1.6KUpdated Oct 9, 2026
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
The English summary is being prepared. Showing the original description.
scenario-labs/skills☆ 1.1KUpdated Oct 18, 2026
Drive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed.
The English summary is being prepared. Showing the original description.
isuzu-shiranui/UnityMCP☆ 332Updated Oct 9, 2026
Use when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C# must be executed, or Unity scripts must be recompiled.
The English summary is being prepared. Showing the original description.
Misaka-Mikoto-Tech/agent-skills☆ 280Updated Sep 21, 2026