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threejs

Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.

OriginalShow the original description

Three.js 3D reference hub. Use when working with Three.js: pick the topic below and read its file for patterns and API guidance.

See how to install

Good for

  • Set up a 3D scene with cameras and lighting
  • Check how to load GLTF models
  • Implement animation and custom visual effects
  • Add mouse or touch object selection

Files included (11)

  • SKILL.md1.5 KB
  • references/threejs-animation.md12.3 KB
  • references/threejs-fundamentals.md11.3 KB
  • references/threejs-geometry.md13.5 KB
  • references/threejs-interaction.md15.9 KB
  • references/threejs-lighting.md11.7 KB
  • references/threejs-loaders.md13.7 KB
  • references/threejs-materials.md13.1 KB
  • references/threejs-postprocessing.md14.1 KB
  • references/threejs-shaders.md13.7 KB
  • references/threejs-textures.md13.3 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Three.js

This skill is a hub: one catalog row pointing at ten topic references. When the task touches a topic, read that topic's file in one hop: join its references/threejs-<topic>.md path against the skill-dir value in this body's wrapper header and pass the absolute path to read_file.

  • references/threejs-fundamentals.md — scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
  • references/threejs-geometry.md — built-in shapes, BufferGeometry, custom geometry, instancing.
  • references/threejs-materials.md — PBR, basic, phong, shader materials, material properties.
  • references/threejs-lighting.md — light types, shadows, environment lighting.
  • references/threejs-textures.md — texture types, UV mapping, environment maps, texture settings.
  • references/threejs-animation.md — keyframe and skeletal animation, morph targets, animation mixing.
  • references/threejs-loaders.md — GLTF, textures, images, models, async loading patterns.
  • references/threejs-shaders.md — GLSL, ShaderMaterial, uniforms, custom effects.
  • references/threejs-postprocessing.md — EffectComposer, bloom, depth of field, screen effects.
  • references/threejs-interaction.md — raycasting, controls, mouse/touch input, object selection.

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