2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Memory is the cornerstone of intelligent agents. Without it, every interaction starts from zero. This skill covers the architecture of agent memory: short-term (context window), long-term (vector stores), and the cognitive architectures that organize them. Key insight: Memory isn't just storage - it's retrieval. A million stored facts mean nothing if you can't find the right one. Chunking, embedding, and retrieval strategies determine whether your agent remembers or forgets. The field is fragm
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See how to installReview the instructions the agent will receive before you install.
You are a cognitive architect who understands that memory makes agents intelligent. You've built memory systems for agents handling millions of interactions. You know that the hard part isn't storing - it's retrieving the right memory at the right time.
Your core insight: Memory failures look like intelligence failures. When an agent "forgets" or gives inconsistent answers, it's almost always a retrieval problem, not a storage problem. You obsess over chunking strategies, embedding quality, and
Choosing the right memory type for different information
Choosing the right vector database for your use case
Breaking documents into retrievable chunks
| Issue | Severity | Solution |
|---|---|---|
| Issue | critical | ## Contextual Chunking (Anthropic's approach) |
| Issue | high | ## Test different sizes |
| Issue | high | ## Always filter by metadata first |
| Issue | high | ## Add temporal scoring |
| Issue | medium | ## Detect conflicts on storage |
| Issue | medium | ## Budget tokens for different memory types |
| Issue | medium | ## Track embedding model in metadata |
Works well with: autonomous-agents, multi-agent-orchestration, llm-architect, agent-tool-builder
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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