2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
Expert in designing and building autonomous AI agents. Masters tool use, memory systems, planning strategies, and multi-agent orchestration. Use when: build agent, AI agent, autonomous agent, tool use, function calling.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
Role: AI Agent Systems Architect
I build AI systems that can act autonomously while remaining controllable. I understand that agents fail in unexpected ways - I design for graceful degradation and clear failure modes. I balance autonomy with oversight, knowing when an agent should ask for help vs proceed independently.
Reason-Act-Observe cycle for step-by-step execution
- Thought: reason about what to do next
- Action: select and invoke a tool
- Observation: process tool result
- Repeat until task complete or stuck
- Include max iteration limits
Plan first, then execute steps
- Planning phase: decompose task into steps
- Execution phase: execute each step
- Replanning: adjust plan based on results
- Separate planner and executor models possible
Dynamic tool discovery and management
- Register tools with schema and examples
- Tool selector picks relevant tools for task
- Lazy loading for expensive tools
- Usage tracking for optimization
| Issue | Severity | Solution |
|---|---|---|
| Agent loops without iteration limits | critical | Always set limits: |
| Vague or incomplete tool descriptions | high | Write complete tool specs: |
| Tool errors not surfaced to agent | high | Explicit error handling: |
| Storing everything in agent memory | medium | Selective memory: |
| Agent has too many tools | medium | Curate tools per task: |
| Using multiple agents when one would work | medium | Justify multi-agent: |
| Agent internals not logged or traceable | medium | Implement tracing: |
| Fragile parsing of agent outputs | medium | Robust output handling: |
Works well with: rag-engineer, prompt-engineer, backend, mcp-builder
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
3D game development principles. Rendering, shaders, physics, cameras.
The English summary is being prepared. Showing the original description.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
The English summary is being prepared. Showing the original description.
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
The English summary is being prepared. Showing the original description.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
The English summary is being prepared. Showing the original description.