Skip to content
cccskills
FreePublished on GitHub

avalonia-zafiro-development

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

The English summary is being prepared. Showing the original description.

See how to install

Files included (6)

  • SKILL.md1.7 KB
  • avalonia-reactive-rules.md1.9 KB
  • core-technical-skills.md1.0 KB
  • naming-standards.md739 B
  • patterns.md1.3 KB
  • zafiro-shortcuts.md1.5 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Avalonia Zafiro Development

This skill defines the mandatory conventions and behavioral rules for developing cross-platform applications with Avalonia UI and the Zafiro toolkit. These rules prioritize maintainability, correctness, and a functional-reactive approach.

Core Pillars

  1. Functional-Reactive MVVM: Pure MVVM logic using DynamicData and ReactiveUI.
  2. Safety & Predictability: Explicit error handling with Result types and avoidance of exceptions for flow control.
  3. Cross-Platform Excellence: Strictly Avalonia-independent ViewModels and composition-over-inheritance.
  4. Zafiro First: Leverage existing Zafiro abstractions and helpers to avoid redundancy.

Guides

Procedure Before Writing Code

  1. Search First: Search the codebase for similar implementations or existing Zafiro helpers.
  2. Reusable Extensions: If a helper is missing, propose a new reusable extension method instead of inlining complex logic.
  3. Reactive Pipelines: Ensure DynamicData operators are used instead of plain Rx where applicable.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

2D game development principles. Sprites, tilemaps, physics, camera.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

3D game development principles. Rendering, shaders, physics, cameras.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

See all skills by AxelMrak

Report a problem with this skill