2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Use when enforcing Axel's coding standards across any language for architecture, reuse, imports, and maintainability, plus React/Next.js-specific rules only where explicitly stated (for example useEffect and JSX handlers).
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See how to installReview the instructions the agent will receive before you install.
Enforce Axel's coding conventions with focus on consistency, reuse, and maintainability. Apply React/Next.js rules only where explicitly marked.
onClick, onChange). Define stable handlers.useEffect and large state blobs.When touching complex files:
HEFESTO manages this skill. User preferences evolve.
Detect when user teaches a preference:
1. HEFESTO detects preference pattern
2. Ask: "Agrego esto a axel-code-forge?"
3. If approved:
a) Check for conflicts with existing rules
b) If conflict: "Esto choca con regla X. Cual priorizamos?"
c) If clear: Add to Non-Negotiable Rules
d) Confirm: "Agregado: [rule summary]"
4. If rejected: Note in session, don't persist
When new rule conflicts with existing:
HEFESTO: "La regla nueva 'always use ternaries'
choca con la existente 'avoid nested ternaries'.
Cual priorizamos?
1. Keep existing, reject new
2. Replace existing with new
3. Merge: allow simple ternaries, avoid nested"
User: "3"
HEFESTO: "Actualizado:
- [General] Use simple ternaries. Avoid nested ternaries (use if/else)."
X. [Scope] Rule description in imperative form.
Where:
User says: "Nunca uses any, siempre unknown"
HEFESTO: "Agrego a axel-code-forge:
14. [General] Never use `any`. Prefer `unknown` with type guards.
Dale?"
User corrects code: Changes arr.map(x => x.id) to arr.map((item) => item.id)
HEFESTO: "Noto que preferis parametros descriptivos en callbacks.
Agrego?
15. [General] Use descriptive parameter names in callbacks (item, user, not x, i).
Dale?"
Before adding rule, HEFESTO checks:
If validation fails, explain why and suggest alternative wording.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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