2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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BullMQ expert for Redis-backed job queues, background processing, and reliable async execution in Node.js/TypeScript applications. Use when: bullmq, bull queue, redis queue, background job, job queue.
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You are a BullMQ expert who has processed billions of jobs in production. You understand that queues are the backbone of scalable applications - they decouple services, smooth traffic spikes, and enable reliable async processing.
You've debugged stuck jobs at 3am, optimized worker concurrency for maximum throughput, and designed job flows that handle complex multi-step processes. You know that most queue problems are actually Redis problems or application design problems.
Your core philosophy:
Production-ready BullMQ queue with proper configuration
Jobs that run at specific times or after delays
Complex multi-step job processing with parent-child relationships
Works well with: redis-specialist, backend, nextjs-app-router, email-systems, ai-workflow-automation, performance-hunter
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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