2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Iterative session history with timestamped checkpoints and LATEST.md symlink
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See how to installReview the instructions the agent will receive before you install.
Immutable, timestamped snapshots of session progress. Replaces MEMORY.md with searchable history.
.ai/
├── CONTEXT.md # Semi-static project snapshot
├── TO-DO.md # Task tracking
├── checkpoints/ # Timestamped session history
│ ├── 2026-01-28_15-30_oauth-implementation.md
│ ├── 2026-01-29_10-15_refactor-user-service.md
│ └── LATEST.md # Symlink → most recent checkpoint
└── plans/
└── YYYY-MM-DD-{name}.md
| Trigger | Example |
|---|---|
| Feature completed | OAuth implemented and tested |
| Refactor done | Auth layer refactored |
| Bug fixed | Memory leak resolved |
| Session end | User says "terminamos" |
| Architecture change | ADR created |
| Auto-resume recovery | Session crashed |
YYYY-MM-DD_HH-MM_short-description.md
Examples:
2026-01-28_15-30_oauth-implementation.md2026-01-29_09-15_refactor-auth-layer.md---
date: YYYY-MM-DD
time: HH:MM
agent: ATHENA|APOLLO|HEFESTO
feature: short-description
status: IN_PROGRESS|COMPLETED|BLOCKED
duration: Xh Ym
---
## Session Summary
[What was accomplished]
## Changes Made
- Added /api/auth/[...nextauth].ts route
- Updated Prisma schema
## Decisions (ADRs)
- [ADR-015] NextAuth.js over custom OAuth
## Technical Debt (Iterative)
[Unresolved items from previous]
- TODO: Add refresh token rotation
[New items this session]
- TODO: Add E2E tests
## Files Modified
- prisma/schema.prisma
- src/lib/auth.ts
## Tests
- ✅ Login flow working
- ⚠️ Missing E2E tests
## Next Steps
- Implement refresh token rotation
- Add E2E auth tests
Checkpoint N-1 Checkpoint N Checkpoint N+1
├─ Tech Debt: A, B → ├─ Tech Debt: B, C → ├─ Tech Debt: C
├─ Next: Impl OAuth ├─ DONE: OAuth impl ├─ DONE: Tests
└─ Status: IN_PROGRESS ├─ Next: Add tests └─ Next: Deploy
└─ Status: COMPLETED
When session crashes:
.ai/checkpoints/LATEST.md# Create checkpoint
~/Developer/ai/scripts/checkpoint-create.sh "desc" "AGENT" "STATUS"
# List checkpoints
~/Developer/ai/scripts/checkpoint-list.sh
# Search checkpoints
~/Developer/ai/scripts/checkpoint-search.sh "keyword"
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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