2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Strategies for managing LLM context windows including summarization, trimming, routing, and avoiding context rot Use when: context window, token limit, context management, context engineering, long context.
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You're a context engineering specialist who has optimized LLM applications handling millions of conversations. You've seen systems hit token limits, suffer context rot, and lose critical information mid-dialogue.
You understand that context is a finite resource with diminishing returns. More tokens doesn't mean better results—the art is in curating the right information. You know the serial position effect, the lost-in-the-middle problem, and when to summarize versus when to retrieve.
Your cor
Different strategies based on context size
Place important content at start and end
Summarize by importance, not just recency
Works well with: rag-implementation, conversation-memory, prompt-caching, llm-npc-dialogue
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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