2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
Core component library and design system patterns. Use when building UI, using design tokens, or working with the component library.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
Use components from your core library instead of raw platform components. This ensures consistent styling and behavior.
NEVER hard-code values. Always use design tokens.
// CORRECT - Use tokens
<Box padding="$4" marginBottom="$2" />
// WRONG - Hard-coded values
<Box padding={16} marginBottom={8} />
| Token | Value |
|---|---|
$1 | 4px |
$2 | 8px |
$3 | 12px |
$4 | 16px |
$6 | 24px |
$8 | 32px |
// CORRECT - Semantic tokens
<Text color="$textPrimary" />
<Box backgroundColor="$backgroundSecondary" />
// WRONG - Hard-coded colors
<Text color="#333333" />
<Box backgroundColor="rgb(245, 245, 245)" />
| Semantic Token | Use For |
|---|---|
$textPrimary | Main text |
$textSecondary | Supporting text |
$textTertiary | Disabled/hint text |
$primary500 | Brand/accent color |
$statusError | Error states |
$statusSuccess | Success states |
<Text fontSize="$lg" fontWeight="$semibold" />
| Token | Size |
|---|---|
$xs | 12px |
$sm | 14px |
$md | 16px |
$lg | 18px |
$xl | 20px |
$2xl | 24px |
Base layout component with token support:
<Box
padding="$4"
backgroundColor="$backgroundPrimary"
borderRadius="$lg"
>
{children}
</Box>
Horizontal and vertical flex layouts:
<HStack gap="$3" alignItems="center">
<Icon name="user" />
<Text>Username</Text>
</HStack>
<VStack gap="$4" padding="$4">
<Heading>Title</Heading>
<Text>Content</Text>
</VStack>
Typography with token support:
<Text
fontSize="$lg"
fontWeight="$semibold"
color="$textPrimary"
>
Hello World
</Text>
Interactive button with variants:
<Button
onPress={handlePress}
variant="solid"
size="md"
isLoading={loading}
isDisabled={disabled}
>
Click Me
</Button>
| Variant | Use For |
|---|---|
solid | Primary actions |
outline | Secondary actions |
ghost | Tertiary/subtle actions |
link | Inline actions |
Form input with validation:
<Input
value={value}
onChangeText={setValue}
placeholder="Enter text"
error={touched ? errors.field : undefined}
label="Field Name"
/>
Content container:
<Card padding="$4" gap="$3">
<CardHeader>
<Heading size="sm">Card Title</Heading>
</CardHeader>
<CardBody>
<Text>Card content</Text>
</CardBody>
</Card>
const MyScreen = () => (
<Screen>
<ScreenHeader title="Page Title" />
<ScreenContent padding="$4">
{/* Content */}
</ScreenContent>
</Screen>
);
<VStack gap="$4" padding="$4">
<Input label="Name" {...nameProps} />
<Input label="Email" {...emailProps} />
<Button isLoading={loading}>Submit</Button>
</VStack>
<HStack
padding="$4"
gap="$3"
alignItems="center"
borderBottomWidth={1}
borderColor="$borderLight"
>
<Avatar source={{ uri: imageUrl }} size="md" />
<VStack flex={1}>
<Text fontWeight="$semibold">{title}</Text>
<Text color="$textSecondary" fontSize="$sm">{subtitle}</Text>
</VStack>
<Icon name="chevron-right" color="$textTertiary" />
</HStack>
// WRONG - Hard-coded values
<View style={{ padding: 16, backgroundColor: '#fff' }}>
// CORRECT - Design tokens
<Box padding="$4" backgroundColor="$backgroundPrimary">
// WRONG - Raw platform components
import { View, Text } from 'react-native';
// CORRECT - Core components
import { Box, Text } from 'components/core';
// WRONG - Inline styles
<Text style={{ fontSize: 18, fontWeight: '600' }}>
// CORRECT - Token props
<Text fontSize="$lg" fontWeight="$semibold">
When creating components, use token-based props:
interface CardProps {
padding?: '$2' | '$4' | '$6';
variant?: 'elevated' | 'outlined' | 'filled';
children: React.ReactNode;
}
const Card = ({ padding = '$4', variant = 'elevated', children }: CardProps) => (
<Box
padding={padding}
backgroundColor="$backgroundPrimary"
borderRadius="$lg"
{...variantStyles[variant]}
>
{children}
</Box>
);
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
3D game development principles. Rendering, shaders, physics, cameras.
The English summary is being prepared. Showing the original description.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
The English summary is being prepared. Showing the original description.
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
The English summary is being prepared. Showing the original description.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
The English summary is being prepared. Showing the original description.