2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Database design principles and decision-making. Schema design, indexing strategy, ORM selection, serverless databases.
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Learn to THINK, not copy SQL patterns.
Read ONLY files relevant to the request! Check the content map, find what you need.
| File | Description | When to Read |
|---|---|---|
database-selection.md | PostgreSQL vs Neon vs Turso vs SQLite | Choosing database |
orm-selection.md | Drizzle vs Prisma vs Kysely | Choosing ORM |
schema-design.md | Normalization, PKs, relationships | Designing schema |
indexing.md | Index types, composite indexes | Performance tuning |
optimization.md | N+1, EXPLAIN ANALYZE | Query optimization |
migrations.md | Safe migrations, serverless DBs | Schema changes |
Before designing schema:
❌ Default to PostgreSQL for simple apps (SQLite may suffice) ❌ Skip indexing ❌ Use SELECT * in production ❌ Store JSON when structured data is better ❌ Ignore N+1 queries
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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