Skip to content
cccskills
FreePublished on GitHub

discord-bot-architect

Specialized skill for building production-ready Discord bots. Covers Discord.js (JavaScript) and Pycord (Python), gateway intents, slash commands, interactive components, rate limiting, and sharding.

The English summary is being prepared. Showing the original description.

Works withDiscord
See how to install

Files included (1)

  • SKILL.md8.0 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Discord Bot Architect

Patterns

Discord.js v14 Foundation

Modern Discord bot setup with Discord.js v14 and slash commands

When to use: ['Building Discord bots with JavaScript/TypeScript', 'Need full gateway connection with events', 'Building bots with complex interactions']

```javascript
// src/index.js
const { Client, Collection, GatewayIntentBits, Events } = require('discord.js');
const fs = require('node:fs');
const path = require('node:path');
require('dotenv').config();

// Create client with minimal required intents
const client = new Client({
  intents: [
    GatewayIntentBits.Guilds,
    // Add only what you need:
    // GatewayIntentBits.GuildMessages,
    // GatewayIntentBits.MessageContent,  // PRIVILEGED - avoid if possible
  ]
});

// Load commands
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(f => f.endsWith('.js'));

for (const file of commandFiles) {
  const filePath = path.join(commandsPath, file);
  const command = require(filePath);
  if ('data' in command && 'execute' in command) {
    client.commands.set(command.data.name, command);
  }
}

// Load events
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(f => f.endsWith('.js'));

for (const file of eventFiles) {
  const filePath = path.join(eventsPath, file);
  const event = require(filePath);
  if (event.once) {
    client.once(event.name, (...args) => event.execute(...args));
  } else {
    client.on(event.name, (...args) => event.execute(...args));
  }
}

client.login(process.env.DISCORD_TOKEN);
// src/commands/ping.js
const { SlashCommandBuilder } = require('discord.js');

module.exports = {
  data: new SlashCommandBuilder()
    .setName('ping')
    .setDescription('Replies with Pong!'),

  async execute(interaction) {
    const sent = await interaction.reply({
      content: 'Pinging...',
      fetchReply: true
    });

    const latency = sent.createdTimestamp - interaction.createdTimestamp;
    await interaction.editReply(`Pong! Latency: ${latency}ms`);
  }
};
// src/events/interactionCreate.js
const { Events } = require('discord.js');

module.exports = {
  name: Event

Pycord Bot Foundation

Discord bot with Pycord (Python) and application commands

When to use: ['Building Discord bots with Python', 'Prefer async/await patterns', 'Need good slash command support']

```python
# main.py
import os
import discord
from discord.ext import commands
from dotenv import load_dotenv

load_dotenv()

# Configure intents - only enable what you need
intents = discord.Intents.default()
# intents.message_content = True  # PRIVILEGED - avoid if possible
# intents.members = True          # PRIVILEGED

bot = commands.Bot(
    command_prefix="!",  # Legacy, prefer slash commands
    intents=intents
)

@bot.event
async def on_ready():
    print(f"Logged in as {bot.user}")
    # Sync commands (do this carefully - see sharp edges)
    # await bot.sync_commands()

# Slash command
@bot.slash_command(name="ping", description="Check bot latency")
async def ping(ctx: discord.ApplicationContext):
    latency = round(bot.latency * 1000)
    await ctx.respond(f"Pong! Latency: {latency}ms")

# Slash command with options
@bot.slash_command(name="greet", description="Greet a user")
async def greet(
    ctx: discord.ApplicationContext,
    user: discord.Option(discord.Member, "User to greet"),
    message: discord.Option(str, "Custom message", required=False)
):
    msg = message or "Hello!"
    await ctx.respond(f"{user.mention}, {msg}")

# Load cogs
for filename in os.listdir("./cogs"):
    if filename.endswith(".py"):
        bot.load_extension(f"cogs.{filename[:-3]}")

bot.run(os.environ["DISCORD_TOKEN"])
# cogs/general.py
import discord
from discord.ext import commands

class General(commands.Cog):
    def __init__(self, bot):
        self.bot = bot

    @commands.slash_command(name="info", description="Bot information")
    async def info(self, ctx: discord.ApplicationContext):
        embed = discord.Embed(
            title="Bot Info",
            description="A helpful Discord bot",
            color=discord.Color.blue()
        )
        embed.add_field(name="Servers", value=len(self.bot.guilds))
        embed.add_field(name="Latency", value=f"{round(self.bot.latency * 1000)}ms")
        await ctx.respond(embed=embed)

    @commands.Cog.

Interactive Components Pattern

Using buttons, select menus, and modals for rich UX

When to use: ['Need interactive user interfaces', 'Collecting user input beyond slash command options', 'Building menus, confirmations, or forms']

```javascript
// Discord.js - Buttons and Select Menus
const {
  SlashCommandBuilder,
  ActionRowBuilder,
  ButtonBuilder,
  ButtonStyle,
  StringSelectMenuBuilder,
  ModalBuilder,
  TextInputBuilder,
  TextInputStyle
} = require('discord.js');

module.exports = {
  data: new SlashCommandBuilder()
    .setName('menu')
    .setDescription('Shows an interactive menu'),

  async execute(interaction) {
    // Button row
    const buttonRow = new ActionRowBuilder()
      .addComponents(
        new ButtonBuilder()
          .setCustomId('confirm')
          .setLabel('Confirm')
          .setStyle(ButtonStyle.Primary),
        new ButtonBuilder()
          .setCustomId('cancel')
          .setLabel('Cancel')
          .setStyle(ButtonStyle.Danger),
        new ButtonBuilder()
          .setLabel('Documentation')
          .setURL('https://discord.js.org')
          .setStyle(ButtonStyle.Link)  // Link buttons don't emit events
      );

    // Select menu row (one per row, takes all 5 slots)
    const selectRow = new ActionRowBuilder()
      .addComponents(
        new StringSelectMenuBuilder()
          .setCustomId('select-role')
          .setPlaceholder('Select a role')
          .setMinValues(1)
          .setMaxValues(3)
          .addOptions([
            { label: 'Developer', value: 'dev', emoji: '💻' },
            { label: 'Designer', value: 'design', emoji: '🎨' },
            { label: 'Community', value: 'community', emoji: '🎉' }
          ])
      );

    await interaction.reply({
      content: 'Choose an option:',
      components: [buttonRow, selectRow]
    });

    // Collect responses
    const collector = interaction.channel.createMessageComponentCollector({
      filter: i => i.user.id === interaction.user.id,
      time: 60_000  // 60 seconds timeout
    });

    collector.on('collect', async i => {
      if (i.customId === 'confirm') {
        await i.update({ content: 'Confirmed!', components: [] });
        collector.stop();
      } else if (i.custo

Anti-Patterns

❌ Message Content for Commands

Why bad: Message Content Intent is privileged and deprecated for bot commands. Slash commands are the intended approach.

❌ Syncing Commands on Every Start

Why bad: Command registration is rate limited. Global commands take up to 1 hour to propagate. Syncing on every start wastes API calls and can hit limits.

❌ Blocking the Event Loop

Why bad: Discord gateway requires regular heartbeats. Blocking operations cause missed heartbeats and disconnections.

⚠️ Sharp Edges

IssueSeveritySolution
Issuecritical## Acknowledge immediately, process later
Issuecritical## Step 1: Enable in Developer Portal
Issuehigh## Use a separate deploy script (not on startup)
Issuecritical## Never hardcode tokens
Issuehigh## Generate correct invite URL
Issuemedium## Development: Use guild commands
Issuemedium## Never block the event loop
Issuemedium## Show modal immediately

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

2D game development principles. Sprites, tilemaps, physics, camera.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

3D game development principles. Rendering, shaders, physics, cameras.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

See all skills by AxelMrak

Report a problem with this skill