2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Use when you have a written implementation plan to execute in a separate session with review checkpoints
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See how to installReview the instructions the agent will receive before you install.
Load plan, review critically, execute tasks in batches, report for review between batches.
Core principle: Batch execution with checkpoints for architect review.
Announce at start: "I'm using the executing-plans skill to implement this plan."
Default: First 3 tasks
For each task:
When batch complete:
Based on feedback:
After all tasks complete and verified:
STOP executing immediately when:
Ask for clarification rather than guessing.
Return to Review (Step 1) when:
Don't force through blockers - stop and ask.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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