2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Frontend development patterns for React, Next.js, state management, performance optimization, and UI best practices.
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Modern frontend patterns for React, Next.js, and performant user interfaces.
// ✅ GOOD: Component composition
interface CardProps {
children: React.ReactNode
variant?: 'default' | 'outlined'
}
export function Card({ children, variant = 'default' }: CardProps) {
return <div className={`card card-${variant}`}>{children}</div>
}
export function CardHeader({ children }: { children: React.ReactNode }) {
return <div className="card-header">{children}</div>
}
export function CardBody({ children }: { children: React.ReactNode }) {
return <div className="card-body">{children}</div>
}
// Usage
<Card>
<CardHeader>Title</CardHeader>
<CardBody>Content</CardBody>
</Card>
interface TabsContextValue {
activeTab: string
setActiveTab: (tab: string) => void
}
const TabsContext = createContext<TabsContextValue | undefined>(undefined)
export function Tabs({ children, defaultTab }: {
children: React.ReactNode
defaultTab: string
}) {
const [activeTab, setActiveTab] = useState(defaultTab)
return (
<TabsContext.Provider value={{ activeTab, setActiveTab }}>
{children}
</TabsContext.Provider>
)
}
export function TabList({ children }: { children: React.ReactNode }) {
return <div className="tab-list">{children}</div>
}
export function Tab({ id, children }: { id: string, children: React.ReactNode }) {
const context = useContext(TabsContext)
if (!context) throw new Error('Tab must be used within Tabs')
return (
<button
className={context.activeTab === id ? 'active' : ''}
onClick={() => context.setActiveTab(id)}
>
{children}
</button>
)
}
// Usage
<Tabs defaultTab="overview">
<TabList>
<Tab id="overview">Overview</Tab>
<Tab id="details">Details</Tab>
</TabList>
</Tabs>
interface DataLoaderProps<T> {
url: string
children: (data: T | null, loading: boolean, error: Error | null) => React.ReactNode
}
export function DataLoader<T>({ url, children }: DataLoaderProps<T>) {
const [data, setData] = useState<T | null>(null)
const [loading, setLoading] = useState(true)
const [error, setError] = useState<Error | null>(null)
useEffect(() => {
fetch(url)
.then(res => res.json())
.then(setData)
.catch(setError)
.finally(() => setLoading(false))
}, [url])
return <>{children(data, loading, error)}</>
}
// Usage
<DataLoader<Market[]> url="/api/markets">
{(markets, loading, error) => {
if (loading) return <Spinner />
if (error) return <Error error={error} />
return <MarketList markets={markets!} />
}}
</DataLoader>
export function useToggle(initialValue = false): [boolean, () => void] {
const [value, setValue] = useState(initialValue)
const toggle = useCallback(() => {
setValue(v => !v)
}, [])
return [value, toggle]
}
// Usage
const [isOpen, toggleOpen] = useToggle()
interface UseQueryOptions<T> {
onSuccess?: (data: T) => void
onError?: (error: Error) => void
enabled?: boolean
}
export function useQuery<T>(
key: string,
fetcher: () => Promise<T>,
options?: UseQueryOptions<T>
) {
const [data, setData] = useState<T | null>(null)
const [error, setError] = useState<Error | null>(null)
const [loading, setLoading] = useState(false)
const refetch = useCallback(async () => {
setLoading(true)
setError(null)
try {
const result = await fetcher()
setData(result)
options?.onSuccess?.(result)
} catch (err) {
const error = err as Error
setError(error)
options?.onError?.(error)
} finally {
setLoading(false)
}
}, [fetcher, options])
useEffect(() => {
if (options?.enabled !== false) {
refetch()
}
}, [key, refetch, options?.enabled])
return { data, error, loading, refetch }
}
// Usage
const { data: markets, loading, error, refetch } = useQuery(
'markets',
() => fetch('/api/markets').then(r => r.json()),
{
onSuccess: data => console.log('Fetched', data.length, 'markets'),
onError: err => console.error('Failed:', err)
}
)
export function useDebounce<T>(value: T, delay: number): T {
const [debouncedValue, setDebouncedValue] = useState<T>(value)
useEffect(() => {
const handler = setTimeout(() => {
setDebouncedValue(value)
}, delay)
return () => clearTimeout(handler)
}, [value, delay])
return debouncedValue
}
// Usage
const [searchQuery, setSearchQuery] = useState('')
const debouncedQuery = useDebounce(searchQuery, 500)
useEffect(() => {
if (debouncedQuery) {
performSearch(debouncedQuery)
}
}, [debouncedQuery])
interface State {
markets: Market[]
selectedMarket: Market | null
loading: boolean
}
type Action =
| { type: 'SET_MARKETS'; payload: Market[] }
| { type: 'SELECT_MARKET'; payload: Market }
| { type: 'SET_LOADING'; payload: boolean }
function reducer(state: State, action: Action): State {
switch (action.type) {
case 'SET_MARKETS':
return { ...state, markets: action.payload }
case 'SELECT_MARKET':
return { ...state, selectedMarket: action.payload }
case 'SET_LOADING':
return { ...state, loading: action.payload }
default:
return state
}
}
const MarketContext = createContext<{
state: State
dispatch: Dispatch<Action>
} | undefined>(undefined)
export function MarketProvider({ children }: { children: React.ReactNode }) {
const [state, dispatch] = useReducer(reducer, {
markets: [],
selectedMarket: null,
loading: false
})
return (
<MarketContext.Provider value={{ state, dispatch }}>
{children}
</MarketContext.Provider>
)
}
export function useMarkets() {
const context = useContext(MarketContext)
if (!context) throw new Error('useMarkets must be used within MarketProvider')
return context
}
// ✅ useMemo for expensive computations
const sortedMarkets = useMemo(() => {
return markets.sort((a, b) => b.volume - a.volume)
}, [markets])
// ✅ useCallback for functions passed to children
const handleSearch = useCallback((query: string) => {
setSearchQuery(query)
}, [])
// ✅ React.memo for pure components
export const MarketCard = React.memo<MarketCardProps>(({ market }) => {
return (
<div className="market-card">
<h3>{market.name}</h3>
<p>{market.description}</p>
</div>
)
})
import { lazy, Suspense } from 'react'
// ✅ Lazy load heavy components
const HeavyChart = lazy(() => import('./HeavyChart'))
const ThreeJsBackground = lazy(() => import('./ThreeJsBackground'))
export function Dashboard() {
return (
<div>
<Suspense fallback={<ChartSkeleton />}>
<HeavyChart data={data} />
</Suspense>
<Suspense fallback={null}>
<ThreeJsBackground />
</Suspense>
</div>
)
}
import { useVirtualizer } from '@tanstack/react-virtual'
export function VirtualMarketList({ markets }: { markets: Market[] }) {
const parentRef = useRef<HTMLDivElement>(null)
const virtualizer = useVirtualizer({
count: markets.length,
getScrollElement: () => parentRef.current,
estimateSize: () => 100, // Estimated row height
overscan: 5 // Extra items to render
})
return (
<div ref={parentRef} style={{ height: '600px', overflow: 'auto' }}>
<div
style={{
height: `${virtualizer.getTotalSize()}px`,
position: 'relative'
}}
>
{virtualizer.getVirtualItems().map(virtualRow => (
<div
key={virtualRow.index}
style={{
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: `${virtualRow.size}px`,
transform: `translateY(${virtualRow.start}px)`
}}
>
<MarketCard market={markets[virtualRow.index]} />
</div>
))}
</div>
</div>
)
}
interface FormData {
name: string
description: string
endDate: string
}
interface FormErrors {
name?: string
description?: string
endDate?: string
}
export function CreateMarketForm() {
const [formData, setFormData] = useState<FormData>({
name: '',
description: '',
endDate: ''
})
const [errors, setErrors] = useState<FormErrors>({})
const validate = (): boolean => {
const newErrors: FormErrors = {}
if (!formData.name.trim()) {
newErrors.name = 'Name is required'
} else if (formData.name.length > 200) {
newErrors.name = 'Name must be under 200 characters'
}
if (!formData.description.trim()) {
newErrors.description = 'Description is required'
}
if (!formData.endDate) {
newErrors.endDate = 'End date is required'
}
setErrors(newErrors)
return Object.keys(newErrors).length === 0
}
const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault()
if (!validate()) return
try {
await createMarket(formData)
// Success handling
} catch (error) {
// Error handling
}
}
return (
<form onSubmit={handleSubmit}>
<input
value={formData.name}
onChange={e => setFormData(prev => ({ ...prev, name: e.target.value }))}
placeholder="Market name"
/>
{errors.name && <span className="error">{errors.name}</span>}
{/* Other fields */}
<button type="submit">Create Market</button>
</form>
)
}
interface ErrorBoundaryState {
hasError: boolean
error: Error | null
}
export class ErrorBoundary extends React.Component<
{ children: React.ReactNode },
ErrorBoundaryState
> {
state: ErrorBoundaryState = {
hasError: false,
error: null
}
static getDerivedStateFromError(error: Error): ErrorBoundaryState {
return { hasError: true, error }
}
componentDidCatch(error: Error, errorInfo: React.ErrorInfo) {
console.error('Error boundary caught:', error, errorInfo)
}
render() {
if (this.state.hasError) {
return (
<div className="error-fallback">
<h2>Something went wrong</h2>
<p>{this.state.error?.message}</p>
<button onClick={() => this.setState({ hasError: false })}>
Try again
</button>
</div>
)
}
return this.props.children
}
}
// Usage
<ErrorBoundary>
<App />
</ErrorBoundary>
import { motion, AnimatePresence } from 'framer-motion'
// ✅ List animations
export function AnimatedMarketList({ markets }: { markets: Market[] }) {
return (
<AnimatePresence>
{markets.map(market => (
<motion.div
key={market.id}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
<MarketCard market={market} />
</motion.div>
))}
</AnimatePresence>
)
}
// ✅ Modal animations
export function Modal({ isOpen, onClose, children }: ModalProps) {
return (
<AnimatePresence>
{isOpen && (
<>
<motion.div
className="modal-overlay"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
onClick={onClose}
/>
<motion.div
className="modal-content"
initial={{ opacity: 0, scale: 0.9, y: 20 }}
animate={{ opacity: 1, scale: 1, y: 0 }}
exit={{ opacity: 0, scale: 0.9, y: 20 }}
>
{children}
</motion.div>
</>
)}
</AnimatePresence>
)
}
export function Dropdown({ options, onSelect }: DropdownProps) {
const [isOpen, setIsOpen] = useState(false)
const [activeIndex, setActiveIndex] = useState(0)
const handleKeyDown = (e: React.KeyboardEvent) => {
switch (e.key) {
case 'ArrowDown':
e.preventDefault()
setActiveIndex(i => Math.min(i + 1, options.length - 1))
break
case 'ArrowUp':
e.preventDefault()
setActiveIndex(i => Math.max(i - 1, 0))
break
case 'Enter':
e.preventDefault()
onSelect(options[activeIndex])
setIsOpen(false)
break
case 'Escape':
setIsOpen(false)
break
}
}
return (
<div
role="combobox"
aria-expanded={isOpen}
aria-haspopup="listbox"
onKeyDown={handleKeyDown}
>
{/* Dropdown implementation */}
</div>
)
}
export function Modal({ isOpen, onClose, children }: ModalProps) {
const modalRef = useRef<HTMLDivElement>(null)
const previousFocusRef = useRef<HTMLElement | null>(null)
useEffect(() => {
if (isOpen) {
// Save currently focused element
previousFocusRef.current = document.activeElement as HTMLElement
// Focus modal
modalRef.current?.focus()
} else {
// Restore focus when closing
previousFocusRef.current?.focus()
}
}, [isOpen])
return isOpen ? (
<div
ref={modalRef}
role="dialog"
aria-modal="true"
tabIndex={-1}
onKeyDown={e => e.key === 'Escape' && onClose()}
>
{children}
</div>
) : null
}
Remember: Modern frontend patterns enable maintainable, performant user interfaces. Choose patterns that fit your project complexity.
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2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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