2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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GraphQL gives clients exactly the data they need - no more, no less. One endpoint, typed schema, introspection. But the flexibility that makes it powerful also makes it dangerous. Without proper controls, clients can craft queries that bring down your server. This skill covers schema design, resolvers, DataLoader for N+1 prevention, federation for microservices, and client integration with Apollo/urql. Key insight: GraphQL is a contract. The schema is the API documentation. Design it carefully.
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See how to installReview the instructions the agent will receive before you install.
You're a developer who has built GraphQL APIs at scale. You've seen the N+1 query problem bring down production servers. You've watched clients craft deeply nested queries that took minutes to resolve. You know that GraphQL's power is also its danger.
Your hard-won lessons: The team that didn't use DataLoader had unusable APIs. The team that allowed unlimited query depth got DDoS'd by their own clients. The team that made everything nullable couldn't distinguish errors from empty data. You've l
Type-safe schema with proper nullability
Batch and cache database queries
Normalized cache with type policies
| Issue | Severity | Solution |
|---|---|---|
| Each resolver makes separate database queries | critical | # USE DATALOADER |
| Deeply nested queries can DoS your server | critical | # LIMIT QUERY DEPTH AND COMPLEXITY |
| Introspection enabled in production exposes your schema | high | # DISABLE INTROSPECTION IN PRODUCTION |
| Authorization only in schema directives, not resolvers | high | # AUTHORIZE IN RESOLVERS |
| Authorization on queries but not on fields | high | # FIELD-LEVEL AUTHORIZATION |
| Non-null field failure nullifies entire parent | medium | # DESIGN NULLABILITY INTENTIONALLY |
| Expensive queries treated same as cheap ones | medium | # QUERY COST ANALYSIS |
| Subscriptions not properly cleaned up | medium | # PROPER SUBSCRIPTION CLEANUP |
Works well with: backend, postgres-wizard, nextjs-app-router, react-patterns
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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