2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Mobile game development principles. Touch input, battery, performance, app stores.
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See how to installReview the instructions the agent will receive before you install.
Platform constraints and optimization principles.
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
| Requirement | Note |
|---|---|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
Remember: Mobile is the most constrained platform. Respect battery and attention.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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