Skip to content
cccskills
FreePublished on GitHub

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

The English summary is being prepared. Showing the original description.

See how to install

Files included (1)

  • SKILL.md2.2 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

ConstraintStrategy
Touch inputLarge hit areas, gestures
BatteryLimit CPU/GPU usage
ThermalThrottle when hot
Screen sizeResponsive UI
InterruptionsPause on background

2. Touch Input Principles

Touch vs Controller

TouchDesktop/Console
ImprecisePrecise
Occludes screenNo occlusion
Limited buttonsMany buttons
Gestures availableButtons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

ActionTrigger
Reduce qualityDevice warm
Limit FPSDevice hot
Pause effectsCritical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

RequirementNote
Privacy labelsRequired
Account deletionIf account creation exists
ScreenshotsFor all device sizes

Android (Google Play)

RequirementNote
Target APICurrent year's SDK
64-bitRequired
App bundlesRecommended

5. Monetization Models

ModelBest For
PremiumQuality games, loyal audience
Free + IAPCasual, progression-based
AdsHyper-casual, high volume
SubscriptionContent updates, multiplayer

6. Anti-Patterns

❌ Don't✅ Do
Desktop controls on mobileDesign for touch
Ignore battery drainMonitor thermals
Force landscapeSupport player preference
Always-on networkCache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

2D game development principles. Sprites, tilemaps, physics, camera.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

3D game development principles. Rendering, shaders, physics, cameras.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.

The English summary is being prepared. Showing the original description.

AxelMrak/ai5Updated Feb 20, 2026

See all skills by AxelMrak

Report a problem with this skill