2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
Next.js App Router principles. Server Components, data fetching, routing patterns.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
Principles for Next.js App Router development.
Does it need...?
│
├── useState, useEffect, event handlers
│ └── Client Component ('use client')
│
├── Direct data fetching, no interactivity
│ └── Server Component (default)
│
└── Both?
└── Split: Server parent + Client child
| Type | Use |
|---|---|
| Server | Data fetching, layout, static content |
| Client | Forms, buttons, interactive UI |
| Pattern | Use |
|---|---|
| Default | Static (cached at build) |
| Revalidate | ISR (time-based refresh) |
| No-store | Dynamic (every request) |
| Source | Pattern |
|---|---|
| Database | Server Component fetch |
| API | fetch with caching |
| User input | Client state + server action |
| File | Purpose |
|---|---|
page.tsx | Route UI |
layout.tsx | Shared layout |
loading.tsx | Loading state |
error.tsx | Error boundary |
not-found.tsx | 404 page |
| Pattern | Use |
|---|---|
Route groups (name) | Organize without URL |
Parallel routes @slot | Multiple same-level pages |
Intercepting (.) | Modal overlays |
| Method | Use |
|---|---|
| GET | Read data |
| POST | Create data |
| PUT/PATCH | Update data |
| DELETE | Remove data |
| Type | Use |
|---|---|
| Static export | Fixed metadata |
| generateMetadata | Dynamic per-route |
| Layer | Control |
|---|---|
| Request | fetch options |
| Data | revalidate/tags |
| Full route | route config |
| Method | Use |
|---|---|
| Time-based | revalidate: 60 |
| On-demand | revalidatePath/Tag |
| No cache | no-store |
| ❌ Don't | ✅ Do |
|---|---|
| 'use client' everywhere | Server by default |
| Fetch in client components | Fetch in server |
| Skip loading states | Use loading.tsx |
| Ignore error boundaries | Use error.tsx |
| Large client bundles | Dynamic imports |
app/
├── (marketing)/ # Route group
│ └── page.tsx
├── (dashboard)/
│ ├── layout.tsx # Dashboard layout
│ └── page.tsx
├── api/
│ └── [resource]/
│ └── route.ts
└── components/
└── ui/
Remember: Server Components are the default for a reason. Start there, add client only when needed.
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
3D game development principles. Rendering, shaders, physics, cameras.
The English summary is being prepared. Showing the original description.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
The English summary is being prepared. Showing the original description.
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
The English summary is being prepared. Showing the original description.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
The English summary is being prepared. Showing the original description.