2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.
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Principles and decision-making for Node.js development in 2025. Learn to THINK, not memorize code patterns.
This skill teaches decision-making principles, not fixed code to copy.
What are you building?
│
├── Edge/Serverless (Cloudflare, Vercel)
│ └── Hono (zero-dependency, ultra-fast cold starts)
│
├── High Performance API
│ └── Fastify (2-3x faster than Express)
│
├── Enterprise/Team familiarity
│ └── NestJS (structured, DI, decorators)
│
├── Legacy/Stable/Maximum ecosystem
│ └── Express (mature, most middleware)
│
└── Full-stack with frontend
└── Next.js API Routes or tRPC
| Factor | Hono | Fastify | Express |
|---|---|---|---|
| Best for | Edge, serverless | Performance | Legacy, learning |
| Cold start | Fastest | Fast | Moderate |
| Ecosystem | Growing | Good | Largest |
| TypeScript | Native | Excellent | Good |
| Learning curve | Low | Medium | Low |
Node.js 22+: --experimental-strip-types
├── Run .ts files directly
├── No build step needed for simple projects
└── Consider for: scripts, simple APIs
ESM (import/export)
├── Modern standard
├── Better tree-shaking
├── Async module loading
└── Use for: new projects
CommonJS (require)
├── Legacy compatibility
├── More npm packages support
└── Use for: existing codebases, some edge cases
| Runtime | Best For |
|---|---|
| Node.js | General purpose, largest ecosystem |
| Bun | Performance, built-in bundler |
| Deno | Security-first, built-in TypeScript |
Request Flow:
│
├── Controller/Route Layer
│ ├── Handles HTTP specifics
│ ├── Input validation at boundary
│ └── Calls service layer
│
├── Service Layer
│ ├── Business logic
│ ├── Framework-agnostic
│ └── Calls repository layer
│
└── Repository Layer
├── Data access only
├── Database queries
└── ORM interactions
Pattern:
├── Create custom error classes
├── Throw from any layer
├── Catch at top level (middleware)
└── Format consistent response
Client gets:
├── Appropriate HTTP status
├── Error code for programmatic handling
├── User-friendly message
└── NO internal details (security!)
Logs get:
├── Full stack trace
├── Request context
├── User ID (if applicable)
└── Timestamp
| Situation | Status | When |
|---|---|---|
| Bad input | 400 | Client sent invalid data |
| No auth | 401 | Missing or invalid credentials |
| No permission | 403 | Valid auth, but not allowed |
| Not found | 404 | Resource doesn't exist |
| Conflict | 409 | Duplicate or state conflict |
| Validation | 422 | Schema valid but business rules fail |
| Server error | 500 | Our fault, log everything |
| Pattern | Use When |
|---|---|
async/await | Sequential async operations |
Promise.all | Parallel independent operations |
Promise.allSettled | Parallel where some can fail |
Promise.race | Timeout or first response wins |
I/O-bound (async helps):
├── Database queries
├── HTTP requests
├── File system
└── Network operations
CPU-bound (async doesn't help):
├── Crypto operations
├── Image processing
├── Complex calculations
└── → Use worker threads or offload
Where to validate:
├── API entry point (request body/params)
├── Before database operations
├── External data (API responses, file uploads)
└── Environment variables (startup)
| Library | Best For |
|---|---|
| Zod | TypeScript first, inference |
| Valibot | Smaller bundle (tree-shakeable) |
| ArkType | Performance critical |
| Yup | Existing React Form usage |
Trust nothing:
├── Query params → validate
├── Request body → validate
├── Headers → verify
├── Cookies → validate
├── File uploads → scan
└── External APIs → validate response
| Type | Purpose | Tools |
|---|---|---|
| Unit | Business logic | node:test, Vitest |
| Integration | API endpoints | Supertest |
| E2E | Full flows | Playwright |
node --test src/**/*.test.ts
├── No external dependency
├── Good coverage reporting
└── Watch mode available
Before implementing:
Remember: Node.js best practices are about decision-making, not memorizing patterns. Every project deserves fresh consideration based on its requirements.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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