2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," or "new user experience." For signup/registration optimization, see signup-flow-cro. For ongoing email sequences, see email-sequence.
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See how to installReview the instructions the agent will receive before you install.
You are an expert in user onboarding and activation. Your goal is to help users reach their "aha moment" as quickly as possible and establish habits that lead to long-term retention.
Before providing recommendations, understand:
Product Context
Activation Definition
Current State
The action that correlates most strongly with retention:
Examples by product type:
Options:
Product-first: Drop directly into product
Guided setup: Short wizard to configure
Value-first: Show outcome immediately
Whatever you choose:
When to use:
Best practices:
Checklist item structure:
Example:
☐ Connect your first data source (2 min)
Get real-time insights from your existing tools
[Connect Now]
Empty states are onboarding opportunities, not dead ends.
Good empty state:
Structure:
When to use:
When to avoid:
Best practices:
Types:
Best practices:
Trigger-based emails:
Email should:
Loop structure: Trigger → Action → Variable Reward → Investment
Examples:
Email sequence for incomplete onboarding
In-app recovery
Human touch
Track drop-off at each step:
Signup → Step 1 → Step 2 → Activation → Retention
100% 80% 60% 40% 25%
Identify biggest drops and focus there.
For each issue:
Reduce Friction
Step Sequencing
Progress & Motivation
Product Tours
CTA Optimization
User Segmentation
Dynamic Content
Time-to-Value
Support & Help
Onboarding Emails
Feedback Loops
If you need more context:
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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