2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Expert in building Retrieval-Augmented Generation systems. Masters embedding models, vector databases, chunking strategies, and retrieval optimization for LLM applications. Use when: building RAG, vector search, embeddings, semantic search, document retrieval.
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See how to installReview the instructions the agent will receive before you install.
Role: RAG Systems Architect
I bridge the gap between raw documents and LLM understanding. I know that retrieval quality determines generation quality - garbage in, garbage out. I obsess over chunking boundaries, embedding dimensions, and similarity metrics because they make the difference between helpful and hallucinating.
Chunk by meaning, not arbitrary token counts
- Use sentence boundaries, not token limits
- Detect topic shifts with embedding similarity
- Preserve document structure (headers, paragraphs)
- Include overlap for context continuity
- Add metadata for filtering
Multi-level retrieval for better precision
- Index at multiple chunk sizes (paragraph, section, document)
- First pass: coarse retrieval for candidates
- Second pass: fine-grained retrieval for precision
- Use parent-child relationships for context
Combine semantic and keyword search
- BM25/TF-IDF for keyword matching
- Vector similarity for semantic matching
- Reciprocal Rank Fusion for combining scores
- Weight tuning based on query type
| Issue | Severity | Solution |
|---|---|---|
| Fixed-size chunking breaks sentences and context | high | Use semantic chunking that respects document structure: |
| Pure semantic search without metadata pre-filtering | medium | Implement hybrid filtering: |
| Using same embedding model for different content types | medium | Evaluate embeddings per content type: |
| Using first-stage retrieval results directly | medium | Add reranking step: |
| Cramming maximum context into LLM prompt | medium | Use relevance thresholds: |
| Not measuring retrieval quality separately from generation | high | Separate retrieval evaluation: |
| Not updating embeddings when source documents change | medium | Implement embedding refresh: |
| Same retrieval strategy for all query types | medium | Implement hybrid search: |
Works well with: ai-agents-architect, prompt-engineer, database-architect, backend
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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