2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
Build Slack apps using the Bolt framework across Python, JavaScript, and Java. Covers Block Kit for rich UIs, interactive components, slash commands, event handling, OAuth installation flows, and Workflow Builder integration. Focus on best practices for production-ready Slack apps. Use when: slack bot, slack app, bolt framework, block kit, slash command.
The English summary is being prepared. Showing the original description.
Review the instructions the agent will receive before you install.
The Bolt framework is Slack's recommended approach for building apps. It handles authentication, event routing, request verification, and HTTP request processing so you can focus on app logic.
Key benefits:
Available in: Python, JavaScript (Node.js), Java
When to use: ['Starting any new Slack app', 'Migrating from legacy Slack APIs', 'Building production Slack integrations']
# Python Bolt App
from slack_bolt import App
from slack_bolt.adapter.socket_mode import SocketModeHandler
import os
# Initialize with tokens from environment
app = App(
token=os.environ["SLACK_BOT_TOKEN"],
signing_secret=os.environ["SLACK_SIGNING_SECRET"]
)
# Handle messages containing "hello"
@app.message("hello")
def handle_hello(message, say):
"""Respond to messages containing 'hello'."""
user = message["user"]
say(f"Hey there <@{user}>!")
# Handle slash command
@app.command("/ticket")
def handle_ticket_command(ack, body, client):
"""Handle /ticket slash command."""
# Acknowledge immediately (within 3 seconds)
ack()
# Open a modal for ticket creation
client.views_open(
trigger_id=body["trigger_id"],
view={
"type": "modal",
"callback_id": "ticket_modal",
"title": {"type": "plain_text", "text": "Create Ticket"},
"submit": {"type": "plain_text", "text": "Submit"},
"blocks": [
{
"type": "input",
"block_id": "title_block",
"element": {
"type": "plain_text_input",
"action_id": "title_input"
},
"label": {"type": "plain_text", "text": "Title"}
},
{
"type": "input",
"block_id": "desc_block",
"element": {
"type": "plain_text_input",
"multiline": True,
"action_id": "desc_input"
},
"label": {"type": "plain_text", "text": "Description"}
},
{
"type": "input",
"block_id": "priority_block",
"element": {
"type": "static_select",
"action_id": "priority_select",
Block Kit is Slack's UI framework for building rich, interactive messages. Compose messages using blocks (sections, actions, inputs) and elements (buttons, menus, text inputs).
Limits:
Use Block Kit Builder to prototype: https://app.slack.com/block-kit-builder
When to use: ['Building rich message layouts', 'Adding interactive components to messages', 'Creating forms in modals', 'Building Home tab experiences']
from slack_bolt import App
import os
app = App(token=os.environ["SLACK_BOT_TOKEN"])
def build_notification_blocks(incident: dict) -> list:
"""Build Block Kit blocks for incident notification."""
severity_emoji = {
"critical": ":red_circle:",
"high": ":large_orange_circle:",
"medium": ":large_yellow_circle:",
"low": ":white_circle:"
}
return [
# Header
{
"type": "header",
"text": {
"type": "plain_text",
"text": f"{severity_emoji.get(incident['severity'], '')} Incident Alert"
}
},
# Details section
{
"type": "section",
"fields": [
{
"type": "mrkdwn",
"text": f"*Incident:*\n{incident['title']}"
},
{
"type": "mrkdwn",
"text": f"*Severity:*\n{incident['severity'].upper()}"
},
{
"type": "mrkdwn",
"text": f"*Service:*\n{incident['service']}"
},
{
"type": "mrkdwn",
"text": f"*Reported:*\n<!date^{incident['timestamp']}^{date_short} {time}|{incident['timestamp']}>"
}
]
},
# Description
{
"type": "section",
"text": {
"type": "mrkdwn",
"text": f"*Description:*\n{incident['description'][:2000]}"
}
},
# Divider
{"type": "divider"},
# Action buttons
{
"type": "actions",
"block_id": f"incident_actions_{incident['id']}",
"elements": [
{
"type": "button",
"text": {"type": "plain_text", "text": "Acknowledge"},
"style": "primary",
"action_id": "acknowle
Enable users to install your app in their workspaces via OAuth 2.0. Bolt handles most of the OAuth flow, but you need to configure it and store tokens securely.
Key OAuth concepts:
70% of users abandon installation when confronted with excessive permission requests - request only what you need!
When to use: ['Distributing app to multiple workspaces', 'Building public Slack apps', 'Enterprise-grade integrations']
from slack_bolt import App
from slack_bolt.oauth.oauth_settings import OAuthSettings
from slack_sdk.oauth.installation_store import FileInstallationStore
from slack_sdk.oauth.state_store import FileOAuthStateStore
import os
# For production, use database-backed stores
# For example: PostgreSQL, MongoDB, Redis
class DatabaseInstallationStore:
"""Store installation data in your database."""
async def save(self, installation):
"""Save installation when user completes OAuth."""
await db.installations.upsert({
"team_id": installation.team_id,
"enterprise_id": installation.enterprise_id,
"bot_token": encrypt(installation.bot_token),
"bot_user_id": installation.bot_user_id,
"bot_scopes": installation.bot_scopes,
"user_id": installation.user_id,
"installed_at": installation.installed_at
})
async def find_installation(self, *, enterprise_id, team_id, user_id=None, is_enterprise_install=False):
"""Find installation for a workspace."""
record = await db.installations.find_one({
"team_id": team_id,
"enterprise_id": enterprise_id
})
if record:
return Installation(
bot_token=decrypt(record["bot_token"]),
# ... other fields
)
return None
# Initialize OAuth-enabled app
app = App(
signing_secret=os.environ["SLACK_SIGNING_SECRET"],
oauth_settings=OAuthSettings(
client_id=os.environ["SLACK_CLIENT_ID"],
client_secret=os.environ["SLACK_CLIENT_SECRET"],
scopes=[
"channels:history",
"channels:read",
"chat:write",
"commands",
"users:read"
],
user_scopes=[], # User token scopes if needed
installation_store=DatabaseInstallationStore(),
state_store=FileOAuthStateStore(expiration_seconds=600)
)
)
# OAuth routes are handled a
| Issue | Severity | Solution |
|---|---|---|
| Issue | critical | ## Acknowledge immediately, process later |
| Issue | critical | ## Proper state validation |
| Issue | critical | ## Never hardcode or log tokens |
| Issue | high | ## Request minimum required scopes |
| Issue | medium | ## Know and respect the limits |
| Issue | high | ## Socket Mode: Only for development |
| Issue | critical | ## Bolt handles this automatically |
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
3D game development principles. Rendering, shaders, physics, cameras.
The English summary is being prepared. Showing the original description.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
The English summary is being prepared. Showing the original description.
This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
The English summary is being prepared. Showing the original description.
Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
The English summary is being prepared. Showing the original description.