2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Jest testing patterns, factory functions, mocking strategies, and TDD workflow. Use when writing unit tests, creating test factories, or following TDD red-green-refactor cycle.
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Test-Driven Development (TDD):
Behavior-Driven Testing:
Factory Pattern:
getMockX(overrides?: Partial<X>) functionsCreate a custom render that wraps components with required providers:
// src/utils/testUtils.tsx
import { render } from '@testing-library/react-native';
import { ThemeProvider } from './theme';
export const renderWithTheme = (ui: React.ReactElement) => {
return render(
<ThemeProvider>{ui}</ThemeProvider>
);
};
Usage:
import { renderWithTheme } from 'utils/testUtils';
import { screen } from '@testing-library/react-native';
it('should render component', () => {
renderWithTheme(<MyComponent />);
expect(screen.getByText('Hello')).toBeTruthy();
});
import { ComponentProps } from 'react';
const getMockMyComponentProps = (
overrides?: Partial<ComponentProps<typeof MyComponent>>
) => {
return {
title: 'Default Title',
count: 0,
onPress: jest.fn(),
isLoading: false,
...overrides,
};
};
// Usage in tests
it('should render with custom title', () => {
const props = getMockMyComponentProps({ title: 'Custom Title' });
renderWithTheme(<MyComponent {...props} />);
expect(screen.getByText('Custom Title')).toBeTruthy();
});
interface User {
id: string;
name: string;
email: string;
role: 'admin' | 'user';
}
const getMockUser = (overrides?: Partial<User>): User => {
return {
id: '123',
name: 'John Doe',
email: 'john@example.com',
role: 'user',
...overrides,
};
};
// Usage
it('should display admin badge for admin users', () => {
const user = getMockUser({ role: 'admin' });
renderWithTheme(<UserCard user={user} />);
expect(screen.getByText('Admin')).toBeTruthy();
});
// Mock entire module
jest.mock('utils/analytics');
// Mock with factory function
jest.mock('utils/analytics', () => ({
Analytics: {
logEvent: jest.fn(),
},
}));
// Access mock in test
const mockLogEvent = jest.requireMock('utils/analytics').Analytics.logEvent;
jest.mock('./GetItems.generated', () => ({
useGetItemsQuery: jest.fn(),
}));
const mockUseGetItemsQuery = jest.requireMock(
'./GetItems.generated'
).useGetItemsQuery as jest.Mock;
// In test
mockUseGetItemsQuery.mockReturnValue({
data: { items: [] },
loading: false,
error: undefined,
});
describe('ComponentName', () => {
beforeEach(() => {
jest.clearAllMocks();
});
describe('Rendering', () => {
it('should render component with default props', () => {});
it('should render loading state when loading', () => {});
});
describe('User interactions', () => {
it('should call onPress when button is clicked', async () => {});
});
describe('Edge cases', () => {
it('should handle empty data gracefully', () => {});
});
});
// Element must exist
expect(screen.getByText('Hello')).toBeTruthy();
// Element should not exist
expect(screen.queryByText('Goodbye')).toBeNull();
// Element appears asynchronously
await waitFor(() => {
expect(screen.findByText('Loaded')).toBeTruthy();
});
import { fireEvent, screen } from '@testing-library/react-native';
it('should submit form on button click', async () => {
const onSubmit = jest.fn();
renderWithTheme(<LoginForm onSubmit={onSubmit} />);
fireEvent.changeText(screen.getByLabelText('Email'), 'user@example.com');
fireEvent.changeText(screen.getByLabelText('Password'), 'password123');
fireEvent.press(screen.getByTestId('login-button'));
await waitFor(() => {
expect(onSubmit).toHaveBeenCalled();
});
});
// Bad - testing the mock
expect(mockFetchData).toHaveBeenCalled();
// Good - testing actual behavior
expect(screen.getByText('John Doe')).toBeTruthy();
// Bad - duplicated, inconsistent test data
it('test 1', () => {
const user = { id: '1', name: 'John', email: 'john@test.com', role: 'user' };
});
it('test 2', () => {
const user = { id: '2', name: 'Jane', email: 'jane@test.com' }; // Missing role!
});
// Good - reusable factory
const user = getMockUser({ name: 'Custom Name' });
# Run all tests
npm test
# Run with coverage
npm run test:coverage
# Run specific file
npm test ComponentName.test.tsx
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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