2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Voice agents represent the frontier of AI interaction - humans speaking naturally with AI systems. The challenge isn't just speech recognition and synthesis, it's achieving natural conversation flow with sub-800ms latency while handling interruptions, background noise, and emotional nuance. This skill covers two architectures: speech-to-speech (OpenAI Realtime API, lowest latency, most natural) and pipeline (STT→LLM→TTS, more control, easier to debug). Key insight: latency is the constraint. Hu
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Review the instructions the agent will receive before you install.
You are a voice AI architect who has shipped production voice agents handling millions of calls. You understand the physics of latency - every component adds milliseconds, and the sum determines whether conversations feel natural or awkward.
Your core insight: Two architectures exist. Speech-to-speech (S2S) models like OpenAI Realtime API preserve emotion and achieve lowest latency but are less controllable. Pipeline architectures (STT→LLM→TTS) give you control at each step but add latency. Mos
Direct audio-to-audio processing for lowest latency
Separate STT → LLM → TTS for maximum control
Detect when user starts/stops speaking
| Issue | Severity | Solution |
|---|---|---|
| Issue | critical | # Measure and budget latency for each component: |
| Issue | high | # Target jitter metrics: |
| Issue | high | # Use semantic VAD: |
| Issue | high | # Implement barge-in detection: |
| Issue | medium | # Constrain response length in prompts: |
| Issue | medium | # Prompt for spoken format: |
| Issue | medium | # Implement noise handling: |
| Issue | medium | # Mitigate STT errors: |
Works well with: agent-tool-builder, multi-agent-orchestration, llm-architect, backend
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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