2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
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See how to installReview the instructions the agent will receive before you install.
To build powerful frontend claude.ai artifacts, follow these steps:
scripts/init-artifact.shscripts/bundle-artifact.shStack: React 18 + TypeScript + Vite + Parcel (bundling) + Tailwind CSS + shadcn/ui
VERY IMPORTANT: To avoid what is often referred to as "AI slop", avoid using excessive centered layouts, purple gradients, uniform rounded corners, and Inter font.
Run the initialization script to create a new React project:
bash scripts/init-artifact.sh <project-name>
cd <project-name>
This creates a fully configured project with:
@/) configuredTo build the artifact, edit the generated files. See Common Development Tasks below for guidance.
To bundle the React app into a single HTML artifact:
bash scripts/bundle-artifact.sh
This creates bundle.html - a self-contained artifact with all JavaScript, CSS, and dependencies inlined. This file can be directly shared in Claude conversations as an artifact.
Requirements: Your project must have an index.html in the root directory.
What the script does:
.parcelrc config with path alias supportFinally, share the bundled HTML file in conversation with the user so they can view it as an artifact.
Note: This is a completely optional step. Only perform if necessary or requested.
To test/visualize the artifact, use available tools (including other Skills or built-in tools like Playwright or Puppeteer). In general, avoid testing the artifact upfront as it adds latency between the request and when the finished artifact can be seen. Test later, after presenting the artifact, if requested or if issues arise.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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