2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Use when you have a spec or requirements for a multi-step task, before touching code
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See how to installReview the instructions the agent will receive before you install.
Write comprehensive implementation plans assuming the engineer has zero context for our codebase and questionable taste. Document everything they need to know: which files to touch for each task, code, testing, docs they might need to check, how to test it. Give them the whole plan as bite-sized tasks. DRY. YAGNI. TDD. Frequent commits.
Assume they are a skilled developer, but know almost nothing about our toolset or problem domain. Assume they don't know good test design very well.
Announce at start: "I'm using the writing-plans skill to create the implementation plan."
Context: This should be run in a dedicated worktree (created by brainstorming skill).
Save plans to: docs/plans/YYYY-MM-DD-<feature-name>.md
Each step is one action (2-5 minutes):
Every plan MUST start with this header:
# [Feature Name] Implementation Plan
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** [One sentence describing what this builds]
**Architecture:** [2-3 sentences about approach]
**Tech Stack:** [Key technologies/libraries]
---
### Task N: [Component Name]
**Files:**
- Create: `exact/path/to/file.py`
- Modify: `exact/path/to/existing.py:123-145`
- Test: `tests/exact/path/to/test.py`
**Step 1: Write the failing test**
```python
def test_specific_behavior():
result = function(input)
assert result == expected
Step 2: Run test to verify it fails
Run: pytest tests/path/test.py::test_name -v
Expected: FAIL with "function not defined"
Step 3: Write minimal implementation
def function(input):
return expected
Step 4: Run test to verify it passes
Run: pytest tests/path/test.py::test_name -v
Expected: PASS
Step 5: Commit
git add tests/path/test.py src/path/file.py
git commit -m "feat: add specific feature"
## Remember
- Exact file paths always
- Complete code in plan (not "add validation")
- Exact commands with expected output
- Reference relevant skills with @ syntax
- DRY, YAGNI, TDD, frequent commits
## Execution Handoff
After saving the plan, offer execution choice:
**"Plan complete and saved to `docs/plans/<filename>.md`. Two execution options:**
**1. Subagent-Driven (this session)** - I dispatch fresh subagent per task, review between tasks, fast iteration
**2. Parallel Session (separate)** - Open new session with executing-plans, batch execution with checkpoints
**Which approach?"**
**If Subagent-Driven chosen:**
- **REQUIRED SUB-SKILL:** Use superpowers:subagent-driven-development
- Stay in this session
- Fresh subagent per task + code review
**If Parallel Session chosen:**
- Guide them to open new session in worktree
- **REQUIRED SUB-SKILL:** New session uses superpowers:executing-plans
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
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This skill should be used when the user asks to "attack Active Directory", "exploit AD", "Kerberoasting", "DCSync", "pass-the-hash", "BloodHound enumeration", "Golden Ticket", "Silver Ticket", "AS-REP roasting", "NTLM relay", or needs guidance on Windows domain penetration testing.
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Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI.
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