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hyperframes-animation

Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.

OriginalShow the original description

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

See how to install

Good for

  • Combine motion recipes into a scene
  • Build a multi-phase brand reveal from a template
  • Design transitions between scenes
  • Choose animation tools for 3D or existing Lottie assets
  • Audit animation timing and stagger patterns

Files included (115)

  • SKILL.md7.0 KB
  • adapters/animate-text.md4.0 KB
  • adapters/animejs.md3.2 KB
  • adapters/css-animations.md3.8 KB
  • adapters/gsap-easing-and-stagger.md6.1 KB
  • adapters/gsap-timeline-and-labels.md3.6 KB
  • adapters/gsap-transforms-and-perf.md3.5 KB
  • adapters/gsap.md6.8 KB
  • adapters/html-in-canvas-patterns.md16.8 KB
  • adapters/lottie.md3.3 KB
  • adapters/three.md4.3 KB
  • adapters/typegpu.md7.3 KB
  • adapters/waapi.md3.2 KB
  • blueprints-index.md13.2 KB
  • blueprints/comparison-split.md3.2 KB
  • blueprints/constellation-hub.md5.3 KB
  • blueprints/cta-morph-press.md3.0 KB
  • blueprints/cursor-ui-demo.md9.4 KB
  • blueprints/dataviz-countup.md8.6 KB
  • blueprints/device-surface-showcase.md10.4 KB
  • blueprints/grid-card-assemble.md9.6 KB
  • blueprints/kinetic-type-beats.md12.7 KB
  • blueprints/logo-assemble-lockup.md12.4 KB
  • blueprints/overwhelm-surround.md3.2 KB
  • blueprints/spatial-pan-stations.md4.8 KB
  • blueprints/ticker-takeover.md3.0 KB
  • blueprints/titlecard-reveal.md4.2 KB
  • blueprints/typewriter-reveal.md6.1 KB
  • blueprints/video-text-pivot.md3.2 KB
  • examples/assets/avatars/01.png45.6 KB
  • examples/assets/avatars/02.avif2.6 KB
  • examples/assets/avatars/03.png38.2 KB
  • examples/assets/avatars/04.webp21.7 KB
  • examples/assets/avatars/05.webp3.4 KB
  • examples/assets/avatars/06.webp1.8 KB
  • examples/assets/avatars/07.webp4.0 KB
  • examples/assets/avatars/08.webp3.4 KB
  • examples/assets/avatars/09.jpg7.2 KB
  • examples/assets/avatars/10.webp4.9 KB
  • examples/assets/background-tech-data-flow.mp415.9 MB
  • examples/assets/brands/github.avif1.7 KB
  • examples/assets/brands/nvidia.avif1.8 KB
  • examples/assets/brands/visa.avif1.5 KB
  • examples/assets/brands/zoominfo.avif1.7 KB
  • examples/assets/hyperframes-showcase-hypecard.mp419.8 MB
  • examples/assets/logo-hyperframes.png1.3 MB
  • examples/brand-reveal-assemble-zoom.html12.0 KB
  • examples/comparison-split-cards.html21.2 KB
  • examples/concept-demo-decode-pan.html18.0 KB
  • examples/cta-morph-press.html14.8 KB
  • examples/cta-orbit-collapse.html49.5 KB
  • examples/demo-page-scroll-spotlight.html24.4 KB
  • examples/hook-counter-burst.html22.5 KB
  • examples/messaging-multi-phrase.html11.9 KB
  • examples/metric-video-text-pivot.html25.0 KB
  • examples/problem-mockup-overwhelm.html43.4 KB
  • examples/proof-logo-chain.html28.2 KB
  • examples/takeover-ticker-displace.html10.7 KB
  • examples/workflow-approve-press.html20.2 KB
  • rules-index.md13.0 KB
  • rules/3d-page-scroll.md8.9 KB
  • rules/3d-text-depth-layers.md11.4 KB
  • rules/ai-tracking-box.md14.7 KB
  • rules/ambient-glow-bloom.md15.6 KB
  • rules/asr-keyword-glow.md11.9 KB
  • rules/avatar-cloud-network.md13.7 KB
  • rules/camera-cursor-tracking.md12.3 KB
  • rules/card-morph-anchor.md12.0 KB
  • rules/center-outward-expansion.md7.9 KB
  • rules/context-sensitive-cursor.md10.7 KB
  • rules/coordinate-target-zoom.md14.7 KB
  • rules/counting-dynamic-scale.md9.1 KB
  • rules/css-marker-patterns.md8.1 KB
  • rules/cursor-click-ripple.md10.9 KB
  • rules/depth-of-field-blur.md16.1 KB
  • rules/depth-scatter-assemble.md15.0 KB
  • rules/discrete-text-sequence.md9.9 KB
  • rules/dynamic-content-sequencing.md11.8 KB
  • rules/gsap-effects.md9.0 KB
  • rules/hacker-flip-3d.md9.8 KB
  • rules/kinetic-beat-slam.md8.0 KB
  • rules/motion-blur-streak.md17.9 KB
  • rules/multi-phase-camera.md10.3 KB
  • rules/orbit-3d-entry.md12.6 KB
  • rules/physics-press-reaction.md12.3 KB
  • rules/press-release-spring.md12.0 KB
  • rules/reactive-displacement.md11.0 KB
  • rules/scale-swap-transition.md10.5 KB
  • rules/sine-wave-loop.md13.7 KB
  • rules/split-tilt-cards.md11.0 KB
  • rules/spring-pop-entrance.md14.8 KB
  • rules/stat-bars-and-fills.md5.5 KB
  • rules/svg-icon-enrichment.md12.0 KB
  • rules/svg-path-draw.md9.7 KB
  • rules/vertical-spring-ticker.md10.2 KB
  • rules/viewport-change.md14.0 KB
  • scripts/animation-map.mjs19.0 KB
  • scripts/package-loader.mjs8.1 KB
  • techniques.md15.4 KB
  • transitions/catalog.md6.5 KB
  • transitions/css-3d.md421 B
  • transitions/css-blur.md1.7 KB
  • transitions/css-cover.md1.4 KB
  • transitions/css-destruction.md4.4 KB
  • transitions/css-dissolve.md2.4 KB
  • transitions/css-distortion.md1.8 KB
  • transitions/css-grid.md370 B
  • transitions/css-light.md2.3 KB
  • transitions/css-mechanical.md1.6 KB
  • transitions/css-other.md838 B
  • transitions/css-push.md1.2 KB
  • transitions/css-radial.md1.0 KB
  • transitions/css-scale.md715 B
  • transitions/overview.md13.5 KB
  • transitions/TRANSITION-REGISTRY.md7.9 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to…Read
Pick an atomic motion pattern by trigger / tagrules-index.md
Read one rule's full HTML / CSS / GSAP reciperules/<name>.md
Pick a multi-phase scene templateblueprints-index.md
Read one blueprint's full recipeblueprints/<id>.md
Author a scene transition (CSS-driven, between two clips)transitions/overview.md, transitions/catalog.md
Look up a broader motion-design techniquetechniques.md
Analyze an existing composition's animation mapscripts/animation-map.mjs
GSAP API — timeline / tweens / position parametersadapters/gsap.md
GSAP — drop-in effect recipesrules/gsap-effects.md
GSAP — transforms / perfadapters/gsap-transforms-and-perf.md
GSAP — eases / staggeradapters/gsap-easing-and-stagger.md
GSAP — timeline / labelsadapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie)adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek)adapters/three.md
Anime.js (window.__hfAnime)adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode)adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek)adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines)adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage)adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill)adapters/animate-text.md

Picking a runtime

  • GSAP is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
  • Lottie when an asset has its own pre-baked timeline (typically After Effects exports).
  • Three.js for 3D scenes, camera motion, shader-driven visuals.
  • Anime.js for lightweight tweening when GSAP is overkill.
  • CSS for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
  • WAAPI for native browser keyframes without a GSAP dependency.
  • TypeGPU / WebGPU for GPU-rendered canvases (particles, liquid glass, custom shaders).

Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.

Critical Constraints

Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.

Animation-craft additions on top of core's contract:

  • Pre-calculated layout constants — never derive positions from getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
  • Spatial motion uses GSAP transform aliases only (x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.

Scripts

node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
  --out <composition-dir>/.hyperframes/anim-map

Reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.

See Also

  • hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contract
  • hyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)
  • hyperframes-cli — npx hyperframes lint / validate / inspect / preview / render

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