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lottie-bodymovin

Apply Disney's 12 animation principles to Lottie vector animations exported from After Effects. Use guidance on keyframes, motion paths, and playback controls to shape anticipation, timing, secondary actions, and interactive movement.

OriginalShow the original description

Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

Run score Not tested

See how to install

Good for

  • Adding anticipation and squash-and-stretch to an animation
  • Adjusting playback speed and frame ranges
  • Coordinating main and secondary animations
  • Changing playback direction on hover

Overview

What it does

lottie-bodymovin explains how to apply Disney's 12 animation principles to Lottie vector animations. It combines After Effects settings with runtime code examples for squash and stretch, anticipation, acceleration and deceleration, movement along arcs, and exaggeration. The guidance covers keyframe adjustments as well as playing a frame range, changing speed or direction, and stopping at a particular frame.

When it helps

Use it when refining the timing of an animation made in After Effects or controlling an exported Lottie animation on a web page. Examples show how to coordinate a secondary animation with the main action and how to layer multiple Lottie animations. You can refer to both motion design settings and playback implementation as you work.

Example requests

  • “Show me settings that add anticipation and squash and stretch to this movement.”
  • “Play only this Lottie frame range and adjust its speed.”
  • “Create an example that plays forward on hover and backward when the pointer leaves.”

Notes

The material assumes Lottie animations exported from After Effects. React examples use lottie-react, and lottie-interactivity is introduced for responses to user interaction. The focus is production settings and playback code examples rather than automatic asset generation.

This overview was written by AI (OpenAI Codex) from the public SKILL.md. Check the original below for the exact behavior.

Document check

AI checked the SKILL.md for operations that need care and for setup requirements. The score comes only from actually running the skill (hands-on test).

SafetyAre sending data, deleting files, and running commands disclosed?
AGoodExamples cover animation settings and playback controls, with no deletion, external transmission, or credential operations.
Easy setupDoes it need few tools or API keys, and are they documented?
BPartly lackingAfter Effects and libraries including lottie-react are used, but installation steps are absent.

Not counted in the score. Rated by AI (OpenAI Codex) as of Oct 23, 2026. Treat it as a guide and read the original before installing.

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Files included (1)

  • SKILL.md3.6 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Lottie Animation Principles

Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.

1. Squash and Stretch

In After Effects before export:

  • Animate Scale X and Y inversely
  • Use expression: s = transform.scale[1]; [100 + (100-s), s]
// Control at runtime
lottie.setSpeed(1.5); // affect squash timing

2. Anticipation

Structure your AE composition:

  1. Frames 0-10: Wind-up pose
  2. Frames 10-40: Main action
  3. Frames 40-50: Settle
// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);

3. Staging

// Layer multiple Lotties
<div className="scene">
  <Lottie animationData={background} style={{ opacity: 0.6 }} />
  <Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>

4. Straight Ahead / Pose to Pose

Pose to pose in AE:

  • Set keyframes at key poses
  • Let AE interpolate between
  • Use Easy Ease for smoothing
// Jump to specific poses
anim.goToAndStop(25, true); // frame 25

5. Follow Through and Overlapping Action

In After Effects:

  • Offset child layer keyframes by 2-4 frames
  • Use parenting with delayed expressions
  • thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)

6. Slow In and Slow Out

AE Keyframe settings:

  • Select keyframes > Easy Ease (F9)
  • Use Graph Editor to adjust curves
  • Bezier handles control acceleration
// Adjust playback speed dynamically
anim.setSpeed(0.5); // slower
anim.setSpeed(2); // faster

7. Arc

In After Effects:

  • Use motion paths (position property)
  • Convert keyframes to Bezier
  • Pull handles to create arcs
  • Or use "Auto-Orient to Path"

8. Secondary Action

// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
  secondaryAnim.play();
});

// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
  if (e.currentTime > 15) particleAnim.play();
});

9. Timing

anim.setSpeed(0.5);  // half speed - dramatic
anim.setSpeed(1);    // normal
anim.setSpeed(2);    // double speed - snappy

// Or control frame rate in AE export
// 24fps = cinematic, 30fps = smooth, 60fps = fluid

10. Exaggeration

In After Effects:

  • Push scale beyond 100% (120-150%)
  • Overshoot rotation
  • Use Overshoot expression
  • amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }

11. Solid Drawing

In After Effects:

  • Use 3D layers
  • Apply perspective camera
  • Animate Z position and rotation
  • Use depth of field

12. Appeal

Design principles in AE:

  • Smooth curves over sharp angles
  • Consistent timing patterns
  • Pleasing color palette
  • Clean vector shapes
// React Lottie with hover
<Lottie
  animationData={data}
  onMouseEnter={() => anim.setDirection(1)}
  onMouseLeave={() => anim.setDirection(-1)}
/>

Lottie Implementation

import Lottie from 'lottie-react';
import animationData from './animation.json';

<Lottie
  animationData={animationData}
  loop={true}
  autoplay={true}
  style={{ width: 200, height: 200 }}
/>

Key Lottie Features

  • playSegments([start, end]) - Play frame range
  • setSpeed(n) - Control timing
  • setDirection(1/-1) - Forward/reverse
  • goToAndStop(frame) - Pose control
  • addEventListener - Frame events
  • Interactivity via lottie-interactivity

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