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pose-library-design

Design reusable pose data for 2D characters, covering emotions, actions, mouth shapes, and repeated movements. Organize changes to individual body parts, pose durations, and transitions so animation sequences have clearly defined stages.

OriginalShow the original description

Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.

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Good for

  • Planning a reusable set of emotional expressions
  • Designing walking and other repeated movements
  • Organizing mouth shapes for a character
  • Defining timed sequences for character acting

Files included (1)

  • SKILL.md1.4 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Pose Library Design

Use this skill when producing pose_library artifacts.

Pose Categories

  • Neutral: idle, breathe, listening.
  • Attention: look_up, look_down, look_left, look_right.
  • Emotion: happy, sad, surprised, worried, determined.
  • Action: reach, point, hold, jump, flap, walk_contact, walk_passing.
  • Mouth: closed, small_o, wide_open, smile, frown, phoneme-ish shapes.

Acting Pattern

Use timed pose sequences:

anticipation -> action -> hold -> settle

Do not continuously animate every part. Holds make the acting readable.

Pose Data Pattern

{
  "pose": "surprised",
  "parts": {
    "head": { "rotation": -6, "y": -4 },
    "pupil_left": { "x": 4, "y": -6 },
    "mouth": "small_o"
  },
  "hold_frames": 18,
  "transition": "back.out"
}

Quality Checklist

  • Required emotions have poses.
  • Required actions have poses or cycles.
  • Reused cycles have contact and passing poses.
  • Poses name only changed parts; defaults come from the rig.

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