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test-flakiness

Analyze repeated CI test runs to find tests that pass and fail without code changes. Summarize failure rates, investigate likely causes, and recommend fixes, monitoring, or temporary exclusion based on the available evidence.

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Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.

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Good for

  • Investigating intermittent CI test failures
  • Comparing failure rates across repeated test runs
  • Reviewing tests already marked for temporary exclusion
  • Preparing a flakiness report and repair priorities

Files included (1)

  • SKILL.md10.2 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation

Automation mode: Resolve modes.automation (project.local.yaml → project.yaml → default collaborative). Every AskUserQuestion call and every file write follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Test Flakiness Detection

A flaky test is one that sometimes passes and sometimes fails without any code change. Flaky tests are worse than no tests in some ways — they train the team to ignore red CI runs, masking genuine failures. This skill identifies them, explains likely causes, and recommends whether to quarantine or fix each one.

Output: Updated tests/regression-suite.md quarantine section + optional production/qa/flakiness-report-[date].md

When to run:

  • Polish phase (tests have had many runs; statistical signal is reliable)
  • When developers start dismissing CI failures as "probably flaky"
  • After /regression-suite identifies quarantined tests that need diagnosis

1. Parse Arguments

Modes:

  • /test-flakiness [ci-log-path] — analyse a specific CI run log file
  • /test-flakiness scan — scan all available CI logs in .github/ or standard log output directories
  • /test-flakiness registry — read existing regression-suite.md quarantine section and provide remediation guidance for already-known flaky tests
  • No argument — auto-detect: run scan if CI logs are accessible, else registry

2. Locate CI Log Data

Option A — GitHub Actions (preferred)

Check for test result artifacts:

ls -t .github/ 2>/dev/null
ls -t test-results/ 2>/dev/null

For Godot projects: GdUnit4 outputs XML results compatible with JUnit format, under reports/ (its default report folder, res://reports/). Check reports/, and any test-results/ you saved runs into, for .xml files.

For Unity projects: game-ci test runner outputs NUnit XML to test-results/ by default.

For Unreal projects: automation logs go to Saved/Logs/. Grep for Result={Success} and Result={Fail} — each test prints Test Completed. Result={<status>} (docs/engine-reference/unreal/current-best-practices.md, "Command Line").

Option B — Local log files

If a path argument is provided, read that file directly.

Option C — No log data available

If no logs found:

"No CI log data found. To detect flaky tests, this skill needs test result history from multiple runs. Options:

  1. Run the test suite at least 3 times and collect the output logs
  2. Check CI pipeline output and save a log to test-results/
  3. Run /test-flakiness registry to review tests already flagged as flaky in tests/regression-suite.md"

Stop and ask the user which option to pursue.


3. Parse Test Results

For each CI log or result file found, parse:

JUnit XML format (GdUnit4):

  • Grep for <testcase name= to get test names
  • Grep for <failure or <error to identify failures
  • Parse classname and name attributes for full test identifiers

NUnit XML format (Unity — the file whose <test-run> element /smoke-check reads):

  • Each test is a <test-case element; its fullname attribute is the identifier
  • Its result attribute is Passed, Failed, Inconclusive or Skipped (docs/engine-reference/unity/current-best-practices.md, "Command Line"); only Passed and Failed enter the history

Plain text logs:

  • Grep for pass/fail patterns:
    • Godot: PASSED / FAILED adjacent to test names
    • Unreal: Result={Success} / Result={Fail}
    • Unity: Test passed / Test failed

Build a table: test_id → [run1_result, run2_result, run3_result, ...]


4. Identify Flaky Tests

A test is flaky if it appears in the result history with both PASS and FAIL outcomes across runs with no code changes between them.

Flakiness thresholds:

  • High flakiness: Fails in >25% of runs — quarantine immediately
  • Moderate flakiness: Fails in 5–25% of runs — investigate and fix soon
  • Low/suspected flakiness: Fails in 1–5% of runs — monitor; may be genuinely rare failure

With fewer than 3 runs, every finding is suspected, whatever its fail rate. One failure in two runs reads as 50%, but it is one data point: do not quarantine it, label it suspected, and ask whether more run data is available. The tiers above, and quarantine, apply from 3 runs up.

For each flaky test, classify the likely cause:

Cause classification

CauseSymptomsFix direction
Timing / asyncFails after awaiting signals or timers; pass rate correlates with system loadAdd explicit await/synchronisation; avoid time-based delays
Order dependencyFails when run after specific other tests; passes in isolationAdd proper setup/teardown; ensure test isolation
Random seedFails intermittently with no pattern; involves RNGPass explicit seed; don't use randf() in tests
Resource leakFails more often later in a test runFix cleanup in teardown; check orphan nodes (Godot) or object disposal (Unity)
External stateFails when a file, scene, or global exists from a prior testIsolate test from file system; use in-memory mocks
Floating pointFails on comparisons like == 0.5Use epsilon comparison (is_equal_approx, Assert.AreApproximately)
Scene/prefab load raceFails when scenes are not yet readyAwait one frame after instantiation; use await get_tree().process_frame

Use Grep to check the test file for timing calls, randf, global state access, or equality comparisons on floats to narrow down the cause.


5. Recommend Action

For each flaky test:

Quarantine (High flakiness):

"Quarantine this test immediately. Skip it with the engine's own mechanism, log it in the tests/regression-suite.md quarantine section, and fix the root cause before removing quarantine."

Skip mechanisms, by engine — name only the one for the project's engine:

  • Godot (gdUnit4), GDScript: a skip parameter on the test function — func test_x(_do_skip := true, _skip_reason := "flaky: [cause]"). gdUnit4 reads the argument names do_skip and skip_reason (a leading _ is allowed) in addons/gdUnit4/src/core/GdUnitTestSuiteScanner.gd, as of gdUnit4 6.1.3; confirm them there for the installed version.
  • Godot (gdUnit4), C#: NOT SOURCEABLE — gdUnit4's C# test attributes are not in the addons/gdUnit4/ source, and docs/engine-reference/godot/ does not cover them. Log it in the quarantine section and ask the user how their C# tests are skipped; do not invent an attribute.
  • Unity (NUnit): [Ignore("flaky: [cause]")] — NUnit 3 requires the reason
  • Unreal: NOT SOURCEABLE — docs/engine-reference/unreal/ documents no way to skip an automation test. Log it in the quarantine section and ask the user how their CI excludes a test; do not invent a flag.

Investigate and fix soon (Moderate):

"This test is intermittently unreliable. Root cause appears to be [cause]. Suggested fix: [specific fix based on cause classification]. Do not quarantine yet — fix the test directly."

Monitor (Low/suspected):

"This test shows suspected flakiness. Collect more run data before quarantining. Note it as 'suspected' in the regression suite."


6. Generate Reports

In-conversation summary

## Flakiness Detection Results

**Runs analysed**: [N]
**Tests tracked**: [N]

### Flaky Tests Found

| Test | System | Fail Rate | Confidence | Likely Cause | Recommendation |
|------|--------|-----------|------------|--------------|----------------|
| [test_name] | [system] | [N]% | confirmed | Timing | Quarantine + fix async |
| [test_name] | [system] | [N]% | confirmed | Float comparison | Fix: use epsilon compare |
| [test_name] | [system] | [N]% | suspected (fewer than 3 runs) | Order dependency | Collect more runs before acting |

### Clean Tests (no flakiness detected)

[N] tests ran across [N] runs with consistent results — no flakiness detected.

### Data Limitations

[Note if fewer than 5 runs were available — fewer runs = less statistical confidence]

7. Update Regression Suite + Optional Report File

Ask: "May I update the quarantine section of tests/regression-suite.md with the flaky tests found?"

If yes: use Edit to append entries to the Quarantined Tests table. Never remove existing quarantine entries — only add new ones.

Ask (separately): "May I write a full flakiness report to production/qa/flakiness-report-[date].md?"

The full report includes per-test analysis with cause details and engine-specific fix snippets.

After writing:

  • For each quarantined test: "Add the engine-specific skip annotation to disable this test in CI. Re-enable after the root cause is fixed."
  • For fix-eligible tests: "The fix for [test] is straightforward — change the equality comparison on line [N] to use is_equal_approx."
  • Summary: "Once all quarantine annotations are applied, CI should run green. Schedule fix work for the [N] quarantined tests before the release gate."

Collaborative Protocol

  • Never delete test files — quarantine means annotate + list, not remove
  • Statistical confidence matters — with < 3 runs, flag findings as "suspected" not "confirmed"; ask if more run data is available
  • Fix is always the goal — quarantine is temporary; surface the fix direction even when recommending quarantine
  • Ask before writing — both the regression-suite update and the report file require explicit approval. On write: Verdict: COMPLETE — flakiness report written. On decline: Verdict: BLOCKED — user declined write.
  • Flakiness in CI is a team problem — surface the list and recommended actions clearly; do not just silently quarantine without the team knowing

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