Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.
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Dragoon0x/taste-skills☆ 6Updated Feb 27, 2026
Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.
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Dragoon0x/taste-skills☆ 6Updated Feb 27, 2026
Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.
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Dragoon0x/taste-skills☆ 6Updated Feb 27, 2026
Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.
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Dragoon0x/taste-skills☆ 6Updated Feb 27, 2026
Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.
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Dragoon0x/taste-skills☆ 6Updated Feb 27, 2026
Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality.
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Dragoon0x/taste-skills☆ 6Updated Feb 27, 2026