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ui-family-architect

UI Family 架構師 SKILL — 讀取 proof draft,為每個 visualZone 分配 structural family、themeStack 與 recipe seed,驗證 family 可用性,輸出 family-map 與 recipe 預填欄位。

USE FOR: 在 ui-reference-decompose 完成後,進行 family 分派、family-map 產出與 recipe 選擇(UI pipeline Step 2)。DO NOT USE FOR: 直接產生 layout skeleton 或 asset 任務(需先完成此步)。

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SKILL.md (original)

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UI Family Architect

這是 UI production pipeline 的第 2 步:讀取 proof draft,決定每個 zone 的 family + recipe 組合。

Unity 對照:相當於 Scene Assembly — 決定每個 Prefab 要套哪個 Material Variant。


輸入

項目說明
proofDraftPathassets/resources/ui-spec/proof/screens/{screenId}.proof.json
(可選)themeOverride強制指定 base skin(預設:skin-base-v1)

輸出

  1. artifacts/ui-source/{screenId}/proof/{screenId}.family-map.json
  2. proof draft 中 family / notes / unresolved 欄位的補齊建議
  3. normalized recipe 需要的 family、themeStack、asset readiness 預填值

執行步驟

Step 1 — 讀取 proof draft

read_file { filePath: "assets/resources/ui-spec/proof/screens/{screenId}.proof.json" }

在 visualZones 列表中找出每個 zone 的候選 family、component intent 與 unresolved notes。

Step 2 — 驗證 family 可用性

先判定 structural family 是否屬於既有 UCUF family:

  • detail-split
  • dialog-card
  • rail-list
  • hud-overlay
  • peek-drawer

再確認對應的 skin family 與 recipe 是否存在,缺的部分標記為 asset-pending 或 recipe-missing,不要硬寫死人工作業對象。

Step 3 — 補齊 recipe seed

對 proof draft 中尚未決定的欄位,補齊:

  • structural family recommendation
  • themeStack 預設值
  • assetReadiness(ready / asset-pending / recipe-missing)
  • recipe 需要的 unresolved questions

Step 4 — 規劃 themeStack

決定此畫面的 skin manifest 要使用的 themeStack:

{
  "themeStack": {
    "base": "skin-base-v1",
    "family": "skin-family-{主要 family}",
    "stateOverrides": []
  }
}

若畫面混用多個 family,選擇最高頻的 family 放在 themeStack.family; 其他 family 的 slot 直接記錄到 family-map 的 zoneMap 與後續 recipe / skin 提示層。

Step 5 — 輸出建議

建立一個 family-map.json 草稿(輸出至 artifacts/ui-source/{screenId}/proof/{screenId}.family-map.json):

{
  "screenId": "shop-main",
  "resolvedAt": "2026-04-05",
  "primaryFamily": "rail-list",
  "themeStack": { "base": "skin-base-v1", "family": "skin-family-dark-metal" },
  "zoneMap": [
    { "zoneId": "header", "family": "rail-list", "frameFamily": "dark-metal", "status": "ready" },
    { "zoneId": "toolbar", "family": "rail-list", "frameFamily": "tab", "status": "asset-pending" },
    { "zoneId": "preview", "family": "detail-split", "frameFamily": "parchment", "status": "ready" }
  ],
  "recipeSeed": {
    "screenId": "shop-main",
    "familyId": "rail-list",
    "bundle": "lobby_ui",
    "layer": "Normal"
  },
  "missingAssets": ["toolbar tab family skin"],
  "unresolvedQuestions": ["preview 區是否需要 special slot"],
  "readyForRecipe": false
}

品質門檻

  • 每個 zone 必須有 status(ready / asset-pending / recipe-missing)
  • family-map 必須能說清楚 primary family、themeStack 與 unresolved questions
  • 若有 missingAssets,必須記錄 並在下一步交給 ui-asset-gen-director

下一步

  • 若 unresolvedQuestions 非空 → 先跑 node tools_node/compile-proof-to-mcq.js
  • 若 MCQ 已回答 → 跑 node tools_node/compile-mcq-answer-to-recipe.js
  • 若所有 zone status=ready 且 recipe 已齊 → 進入 ui-vibe-pipeline 或 recipe compiler
  • 若有 asset-pending → 先進入 ui-asset-gen-director 準備資產任務

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