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claymorphism

Build soft, clay-like interface components using rounded corners and layered shadows. Includes CSS variables and examples for cards, buttons, inputs, and toggles, with guidance for dark mode, readable text contrast, and visible keyboard focus.

OriginalShow the original description

Claymorphism design system skill. Use when building soft, puffy, clay-like UI components with large radii, dual inner shadows, and offset outer shadows.

See how to install

Good for

  • Designing soft, dimensional cards and buttons
  • Giving inputs and toggles a consistent appearance
  • Adapting clay-like components for dark mode
  • Checking text contrast and visible focus indicators

Files included (2)

  • SKILL.md2.9 KB
  • references/tokens.css1.5 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Claymorphism Design Spec

3 Core Elements

  1. Large Radius — Generous border-radius (20–50px) for a puffy, inflated look
  2. Dual Inner Shadows — Light inset from top-left + dark inset from bottom-right to simulate 3D clay surface
  3. Offset Outer Shadow — Directional box-shadow offset (not centered) to ground the element

CSS Tokens

Reference: references/tokens.css

@import 'references/tokens.css';

.clay-card {
  background: var(--clay-bg-card);
  border-radius: var(--clay-radius-lg);
  box-shadow: var(--clay-shadow);
  color: var(--clay-text);
}

Component Examples

Card

.clay-card {
  background: var(--clay-bg-card);
  border-radius: var(--clay-radius-lg);
  box-shadow: var(--clay-shadow);
  padding: 1.5rem;
  color: var(--clay-text);
}

Button

.clay-btn {
  background: var(--clay-bg-button);
  border: none;
  border-radius: var(--clay-radius-pill);
  box-shadow: var(--clay-shadow);
  padding: 0.75rem 1.5rem;
  color: var(--clay-text);
  cursor: pointer;
  transition: box-shadow 0.2s;
}
.clay-btn:hover {
  box-shadow: var(--clay-shadow-elevated);
}
.clay-btn:active {
  box-shadow: var(--clay-shadow-pressed);
}

Input

.clay-input {
  background: var(--clay-bg);
  border: none;
  border-radius: var(--clay-radius);
  box-shadow: var(--clay-shadow-pressed);
  padding: 0.75rem 1rem;
  color: var(--clay-text);
}
.clay-input:focus {
  outline: 2px solid var(--clay-accent);
  outline-offset: 2px;
}

Toggle

.clay-toggle {
  width: 56px;
  height: 30px;
  background: var(--clay-bg-card);
  border-radius: var(--clay-radius-pill);
  box-shadow: var(--clay-shadow-pressed);
}
.clay-toggle-knob {
  width: 24px;
  height: 24px;
  background: var(--clay-bg);
  border-radius: 50%;
  box-shadow: var(--clay-shadow);
  transition: transform 0.2s;
}

Dark Mode Notes

  • Dark mode reduces inner highlight intensity (rgba(255,255,255,0.05) vs 0.6) to avoid glowing artifacts
  • Outer shadow opacity increases to maintain depth on dark backgrounds
  • Background colors shift to warm dark tones — avoid pure black to preserve the clay feel
  • All dark tokens are defined in [data-theme="dark"] in tokens.css

Accessibility Notes

  • Ensure contrast ratio ≥ 4.5:1 for text — clay backgrounds are muted, verify against --clay-text
  • Provide visible :focus outlines since clay shadows alone don't indicate focus
  • Use prefers-contrast: more to flatten shadows and increase text contrast
@media (prefers-contrast: more) {
  .clay-card {
    box-shadow: 0 0 0 2px var(--clay-text);
  }
}

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